Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/52661, first published .
Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation

Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation

Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation

Journals

  1. Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024;84(26):31211 View
  2. Mota-Martínez M, Rechy-Ramirez E. A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability. Universal Access in the Information Society 2025;24(2):1037 View
  3. Sousa D, Teixeira S, de Oliveira A, Lima L, Moreira R, Silva F, Teles A. Computer-Based Gamified Tools for Facial Rehabilitation: A Scoping Review. Games for Health Journal 2025;14(1):11 View
  4. Wagh V, Scott M, Kraeutner S. Quantifying Similarities Between MediaPipe and a Known Standard to Address Issues in Tracking 2D Upper Limb Trajectories: Proof of Concept Study. JMIR Formative Research 2024;8:e56682 View
  5. Fontenele J, Teixeira S, Sousa D, Moreira R, Silva M, Nascimento S, Pereira L, Teles A. Rehabilite Game+: Pose estimation-based serious games for forearm and hand movement rehabilitation. Entertainment Computing 2025;55:100992 View
  6. Zhang Y, Xu L, Lang X, Liu J, Leng P, Gong X, Song X, Pan Z. Design and evaluation of a virtual rehabilitation system integrating intangible cultural heritage: A case study of Baduanjin-based somatosensory training. Computers & Graphics 2025;132:104378 View