Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/52661, first published
.
Journals
- Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View
- Mota-Martínez M, Rechy-Ramirez E. A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability. Universal Access in the Information Society 2024 View
- Sousa D, Teixeira S, de Oliveira A, Lima L, Moreira R, Silva F, Teles A. Computer-Based Gamified Tools for Facial Rehabilitation: A Scoping Review. Games for Health Journal 2024 View
- Wagh V, Scott M, Kraeutner S. Quantifying Similarities Between MediaPipe and a Known Standard to Address Issues in Tracking 2D Upper Limb Trajectories: Proof of Concept Study. JMIR Formative Research 2024;8:e56682 View