Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/55785, first published .
Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials

Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials

Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials

Authors of this article:

Xinyi Zuo1 Author Orcid Image ;   Yong Tang1 Author Orcid Image ;   Yifang Chen2 Author Orcid Image ;   Zhimiao Zhou3 Author Orcid Image

Journals

  1. Nakagomi A, Ide K, Kondo K, Shiba K. Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis. Journal of Medical Internet Research 2025;27:e69080 View
  2. Gao Y, Liu N. Effects of digital technology-based serious games interventions for older adults with mild cognitive impairment: a meta-analysis of randomised controlled trials. Age and Ageing 2025;54(4) View
  3. Gómez-Soria I, Oliván-Blázquez B, Aguilar-Latorre A, Cuenca-Zaldívar J, Magallón-Botaya R, Calatayud E. Effects of a personalised, adapted computerised cognitive stimulation programme versus stimulating leisure activities in younger and older adults with mild or subjective cognitive impairment. Protocol for a randomised controlled trial. Anales del Sistema Sanitario de Navarra 2025;48(1) View
  4. Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
  5. Li H, Zhang W, Pan W, Chen H, Hou Y, Bu L. Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China. Universal Access in the Information Society 2025;24(4):3569 View
  6. Okuyama K, Isaji Y, Tanaka K, Suzuki K, Kurasawa Y, Kaneko T, Kitagawa T. Esports Interventions for Dementia and Mild Cognitive Impairment: A Rapid Scoping Review. Dementia and Geriatric Cognitive Disorders 2025:1 View
  7. Kira A, Pontes R, Pedroso de Lima A, Araújo L, Monteiro C, Valenzuela E, da Silva V, Weingartner J, de Moraes Í, Uribe-Quevedo A, Nunes F. MazeOut Adaptive Serious Game: Evaluation of Performance and Usability for Motor Rehabilitation in Individuals with Autism Spectrum Disorder. Games for Health Journal 2025 View
  8. Li H, Zhang W, Pan W, Chen H, Bu L. Can serious games truly stand the test of aging? An ANOVA and random forest study exploring the long-term effects of multimodal interaction on cognitive load in adaptive serious games. Interactive Learning Environments 2025:1 View

Books/Policy Documents

  1. Novak P, Lhotska L. Joint 20th Nordic-Baltic Conference on Biomedical Engineering & 24th Polish Conference on Biocybernetics and Biomedical Engineering. View