Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/55785, first published
.

Journals
- Nakagomi A, Ide K, Kondo K, Shiba K. Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis. Journal of Medical Internet Research 2025;27:e69080 View
- Gao Y, Liu N. Effects of digital technology-based serious games interventions for older adults with mild cognitive impairment: a meta-analysis of randomised controlled trials. Age and Ageing 2025;54(4) View
- Gómez-Soria I, Oliván-Blázquez B, Aguilar-Latorre A, Cuenca-Zaldívar J, Magallón-Botaya R, Calatayud E. Effects of a personalised, adapted computerised cognitive stimulation programme versus stimulating leisure activities in younger and older adults with mild or subjective cognitive impairment. Protocol for a randomised controlled trial. Anales del Sistema Sanitario de Navarra 2025;48(1) View
- Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
- Li H, Zhang W, Pan W, Chen H, Hou Y, Bu L. Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China. Universal Access in the Information Society 2025;24(4):3569 View
- Okuyama K, Isaji Y, Tanaka K, Suzuki K, Kurasawa Y, Kaneko T, Kitagawa T. Esports Interventions for Dementia and Mild Cognitive Impairment: A Rapid Scoping Review. Dementia and Geriatric Cognitive Disorders 2025:1 View
- Kira A, Pontes R, Pedroso de Lima A, Araújo L, Monteiro C, Valenzuela E, da Silva V, Weingartner J, de Moraes Í, Uribe-Quevedo A, Nunes F. MazeOut Adaptive Serious Game: Evaluation of Performance and Usability for Motor Rehabilitation in Individuals with Autism Spectrum Disorder. Games for Health Journal 2025 View
- Li H, Zhang W, Pan W, Chen H, Bu L. Can serious games truly stand the test of aging? An ANOVA and random forest study exploring the long-term effects of multimodal interaction on cognitive load in adaptive serious games. Interactive Learning Environments 2025:1 View
Books/Policy Documents
- Novak P, Lhotska L. Joint 20th Nordic-Baltic Conference on Biomedical Engineering & 24th Polish Conference on Biocybernetics and Biomedical Engineering. View
