Published on in Vol 12 (2024)

This is a member publication of Bodleian Libraries (Jisc)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/59381, first published .
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study

A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study

A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study

Journals

  1. Mwaka E, Bazzeketa D, Mirembe J, Emoru R, Twimukye A, Kivumbi A. Barriers to and enhancement of the utilization of digital mental health interventions in low-resource settings: Perceptions of young people in Uganda. DIGITAL HEALTH 2025;11 View
  2. Moffett B, Pozuelo J, Musenge E, Makhanya Z, O’Mahen H, Craske M, van Heerden A, Lund C, Orkin K, Sodi T, Blakemore S, Tollman S, Makhubela P, Maritze M, Mayindi N, Chiswo R, Chierchia G, Kilford E, Fielmann S, Sulaiman M, Kinyanda E, Mahmud M, Davis M, Nabulumba C, Sikoti D, Gumikiriza-Onoria J, Kahn K, Stein A. A Behavioral Activation Digital Intervention Incorporating Gamification and Peer Mentor Support for Adolescent Depression in Rural South Africa: A Pilot Randomized Controlled Trial (the DoBAt Study). JAACAP Open 2025 View
  3. Wahyuni F, Ulfatul Karomah , Annisa Asti Pratiwi , Anindita Dwi Hapsari , Ray Wagiu Basrowi , Dela Riadi . Adolescent Mental Health Programs: A Scoping Review. Jurnal Promkes 2025;13(SI2):189 View

Books/Policy Documents

  1. Echeverri D, Pétak Š, Petáková P. Interactive Storytelling. View