Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/60771, first published .
Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial

Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial

Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial

Journals

  1. De Graeuwe M, Dumont B, Maréchal K. SErious Game for AgroEcology (SEGAE): How much can be delivered with a 4-hour lesson?. Agricultural Systems 2025;224:104212 View
  2. Sereenonchai S, Arunrat N. A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture. Sustainability 2025;17(9):4148 View
  3. Derossi A, Bareen M, Corradini M, Caporizzi R, Mueller F, Zhang M, Severini C. Harnessing serious games to foster healthier and more sustainable food experiences. Future Foods 2025;12:100801 View