Published on in Vol 12 (2024)

This is a member publication of JISC

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/64488, first published .
Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation

Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation

Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation

Journals

  1. Spahl W, Rubeis G. Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach. Medicine, Health Care and Philosophy 2025;28(3):411 View
  2. Ewa Szczęsna , Marta Miejska-Kamińska , Izabella Sośniak , Lidia Jurczenko . DIGITAL INTERVENTIONS FOR ADOLESCENT DEPRESSION AND ANXIETY: NARRATIVE REVIEW AND FUTURE DIRECTIONS. International Journal of Innovative Technologies in Social Science 2025;4(3(47)) View
  3. Gu H, Mohd Muhaiyuddin N, Shaari N. Narrative-driven virtual reality serious game to support type 1 diabetes self-management in children. Scientific Reports 2025 View

Books/Policy Documents

  1. Vashishtha K, Dhankar C, Tripathi S, Joshi R. AI in Learning, Educational Leadership, and Special Education. View