Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/73221, first published .
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

Amy Shirong Lu   1 , PhD ;   Bhagyashree Parkar   1 , MS ;   Shiveshchandra Gupta   1 , MS, MD ;   Sierra Hall   1 , MPH, ALM ;   Dominika M Pindus   2 , PhD ;   Arthur F Kramer   3 , PhD

1 Health Technology Lab, Department of Communication Studies, College of Arts, Media, and Design, Department of Public Health Science and Health Sciences, Bouvé College of Health Sciences, Northeastern University, Boston, MA, United States

2 Department of Kinesiology and Community Health, Institute of Applied Life Sciences, University of Massachusetts Amherst, Amherst, MA, United States

3 Beckman Institute for Advanced Science and Technology, University of Illinois, Urbana, IL, United States

Corresponding Author:

  • Amy Shirong Lu, PhD
  • Health Technology Lab, Department of Communication Studies, College of Arts, Media, and Design, Department of Public Health Science and Health Sciences, Bouvé College of Health Sciences
  • Northeastern University
  • 360 Huntington Ave 212A Lake Hall
  • Boston, MA 02115
  • United States
  • Phone: 1 6173737839
  • Email: a.lu@northeastern.edu