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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/73221, first published .
Older man playing a motion-controlled video game on a large TV screen

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

Journals

  1. Liang S, Zhang Y, Tang R, Lyu W, Zhu C, Cheng K. The patterns and associated factors of life-space in older patients at 6 months after percutaneous coronary intervention: a latent class analysis. Frontiers in Public Health 2026;13 View
  2. Nakamura K, Yamazaki K, Yamazaki A, Ohyama Y. A pilot feasibility study of a tablet-based virtual community application with shared avatars for promoting health behavior change in older adult care facilities. Frontiers in Digital Health 2026;8 View