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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/73221, first published .
Older man playing a motion-controlled video game on a large TV screen

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study

Journals

  1. Liang S, Zhang Y, Tang R, Lyu W, Zhu C, Cheng K. The patterns and associated factors of life-space in older patients at 6 months after percutaneous coronary intervention: a latent class analysis. Frontiers in Public Health 2026;13 View
  2. Nakamura K, Yamazaki K, Yamazaki A, Ohyama Y. A pilot feasibility study of a tablet-based virtual community application with shared avatars for promoting health behavior change in older adult care facilities. Frontiers in Digital Health 2026;8 View

Books/Policy Documents

  1. Cornide-Reyes H, Mercado M, Silva-Aravena F, Morales J, Monsalves D. Social Computing and Social Media. View
  2. Salvador Ponce A, Shrivastava K, Rochin F, Adekanbi J, Irudayaraj G, Ataguba G, Orji R, Oyebode O. HCI in Games. View