Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/73734, first published .
Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial

Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial

Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial

Kenji Yokotani   1, 2 , PhD ;   Masanori Takano   3 , PhD ;   Nobuhito Abe   4 , PhD ;   Takahiro A Kato   5 , MD, PhD

1 Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Tokushima, Japan

2 Department of Data Science, PsychoBit, Inc., Kobe, Japan

3 Multidisciplinary Information Science Center, CyberAgent (Japan), Tokyo, Japan

4 Institute for the Future of Human Society, Kyoto University, Kyoto, Japan

5 Department of Psychiatry, Hokkaido University Graduate School of Medicine, Sapporo, Japan

Corresponding Author: