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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/76278, first published .
Man in blue shirt facing a MATT rehabilitation robot with screen display

Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study

Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study

Authors of this article:

Shiyi Tong1 Author Orcid Image ;   Lixuan Li2 Author Orcid Image ;   Yuankun Zhang1 Author Orcid Image ;   Weiyan Ren3 Author Orcid Image ;   Fang Pu1 Author Orcid Image

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  1. Ożga S, Wąs L, Pilarek M, Tryczyński P, Laskowska W, Kwolek K, Janczarski S, Roszkowska M, Furtak M, Sarna D. THE GAMIFICATION OF REHABILITATION: A NARRATIVE REVIEW OF SOCIAL AND BEHAVIORAL IMPACTS. International Journal of Innovative Technologies in Social Science 2026;4(1(49)) View