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Published on in Vol 14 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/80684, first published .
Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

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