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Published on in Vol 14 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/94416, first published .
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Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study

Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study

Valéria Moreira Pinto   1 , MSc ;   Mariana Seiça   2 , PhD ;   Licinio Roque   2 , PhD

1 Institute for Interdisciplinary Research, CISUC/LASI – Centre for Informatics and Systems of the University of Coimbra, University of Coimbra, Coimbra, Portugal

2 Department of Informatics Engineering, CISUC/LASI – Centre for Informatics and Systems of the University of Coimbra, University of Coimbra, Coimbra, Portugal

Corresponding Author:

  • Valéria Moreira Pinto, MSc
  • Institute for Interdisciplinary Research
  • CISUC/LASI – Centre for Informatics and Systems of the University of Coimbra, University of Coimbra
  • Casa Costa Alemão, R. Dom Francisco de Lemos
  • Coimbra 3030-789
  • Portugal
  • Phone: 351 239247800
  • Email: vamvp@dei.uc.pt