Serious Games for Health and Medicine
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013
Articles published in this theme: 891 (scroll down to load remaining articles)
2026
Behavioral and Physiological Responses to Sensory and Cognitive Demands in an Immersive Virtual Reality Shopping Task in Unimpaired Young Adults: Within-Subjects Experimental Study
JMIR Serious Games 2026 (Aug 28); 14:e84893
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Serious Game–Based Attention Assessment for Attention-Deficit/Hyperactivity Disorder in Children and Adolescents: Preliminary Cross-Sectional Convergent Validation Study
JMIR Serious Games 2026 (Aug 28); 14:e80441
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Immersive Virtual Reality for Patient Education in Orthodontics: Cross-Sectional Feasibility and Acceptability Study
JMIR Serious Games 2026 (Aug 27); 14:e102686
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Executive Dysfunction—A Serious Game for Assessment in Real-Life Contexts: Development and Cross-Sectional Usability Study
JMIR Serious Games 2026 (Aug 27); 14:e94860
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Effects of Virtual Reality–Based Intervention Combined With Conventional Therapy on Upper-Limb Function in Children With Hemiplegic Cerebral Palsy: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2026 (Aug 26); 14:e98694
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Active Video Gaming Intervention in Adults With Mobility Impairments: Concurrent Mixed Methods Single-Arm Pilot Study
JMIR Serious Games 2026 (Aug 26); 14:e73764
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Web-Based Narrative Game Intervention for Initiating Advance Care Planning Among Adults: Exploratory Cross-Sectional Feasibility and Acceptability Study
JMIR Form Res 2026 (Aug 24); 10:e94395
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Novel Virtual Reality Methods for the Treatment of Obsessive-Compulsive Disorder Using a User-Centered Design Approach: Focus Group Study
JMIR XR Spatial Comput 2026 (Aug 20); 3:e92410
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Coloring-Based Serious Game in Chinese College Students With Alexithymia: Prospective Longitudinal Exploratory Mixed Methods Study
JMIR Serious Games 2026 (Aug 19); 14:e83540
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Structured Virtual Reality Exergame Intervention in Adolescents With Mild Intellectual Disabilities: Pre-Post Pilot Study on Motor Proficiency and Reaction Time
JMIR Serious Games 2026 (Aug 14); 14:e95572
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Central and Bridge Symptoms of Internet Gaming Disorder, Social Jet Lag, and Insomnia Among College Students: Cross-Sectional Network Analysis
JMIR Serious Games 2026 (Aug 12); 14:e87919
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Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic Review
JMIR Serious Games 2026 (Aug 10); 14:e89738
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An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study
JMIR Form Res 2026 (Aug 10); 10:e83029
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A Serious Digital Game (SugarVita) to Support Diabetes Self-Management: Pilot Randomized Controlled Trial
JMIR Diabetes 2026 (Aug 07); 11:e99345
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Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study
JMIR Serious Games 2026 (Aug 07); 14:e88145
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Computer Games on the Development of Physical Motor Skills and Social Interaction in Preschool Children: Quasi-Experimental Study
JMIR Form Res 2026 (Aug 07); 10:e33138
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Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: Systematic Review
JMIR XR Spatial Comput 2026 (Jul 31); 3:e84310
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Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review
J Med Internet Res 2026 (Jul 31); 28:e89235
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Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment
JMIR Serious Games 2026 (Jul 31); 14:e63543
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Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study
JMIR Serious Games 2026 (Jul 31); 14:e90156
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