Articles published in 2018 in this theme: 40 (scroll down to load remaining articles)
2018
![How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study](https://asset.jmir.pub/assets/thumbs/bfb2e86aa7df9364c5188833343dcfc0.png 480w,https://asset.jmir.pub/assets/thumbs/bfb2e86aa7df9364c5188833343dcfc0.png 960w,https://asset.jmir.pub/assets/thumbs/bfb2e86aa7df9364c5188833343dcfc0.png 1920w,https://asset.jmir.pub/assets/thumbs/bfb2e86aa7df9364c5188833343dcfc0.png 2500w)
Mathijs Lucassen, Rajvinder Samra, Ioanna Iacovides, Theresa Fleming, Matthew Shepherd, Karolina Stasiak, Louise Wallace
JMIR Serious Games 2018 (Dec 21); 6(4):e11249Download Citation: END BibTex RIS
![Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/42515468fea580632a711eaf6fb4dc02.png 480w,https://asset.jmir.pub/assets/thumbs/42515468fea580632a711eaf6fb4dc02.png 960w,https://asset.jmir.pub/assets/thumbs/42515468fea580632a711eaf6fb4dc02.png 1920w,https://asset.jmir.pub/assets/thumbs/42515468fea580632a711eaf6fb4dc02.png 2500w)
Serena Oliveri, Renato Mainetti, Alessandra Gorini, Ilaria Cutica, Giulia Candiani, Nunzio Alberto Borghese, Gabriella Pravettoni
JMIR Res Protoc 2018 (Dec 18); 7(12):e189Download Citation: END BibTex RIS
![Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game](https://asset.jmir.pub/assets/thumbs/04b22d728e960bd621f4f3e2dbe7aff7.png 480w,https://asset.jmir.pub/assets/thumbs/04b22d728e960bd621f4f3e2dbe7aff7.png 960w,https://asset.jmir.pub/assets/thumbs/04b22d728e960bd621f4f3e2dbe7aff7.png 1920w,https://asset.jmir.pub/assets/thumbs/04b22d728e960bd621f4f3e2dbe7aff7.png 2500w)
Elizabeth A Edwards, Hope Caton, Jim Lumsden, Carol Rivas, Liz Steed, Yutthana Pirunsarn, Sandra Jumbe, Chris Newby, Aditi Shenvi, Samaresh Mazumdar, Jim Q Smith, Darrel Greenhill, Chris J Griffiths, Robert T Walton
JMIR Serious Games 2018 (Nov 29); 6(4):e10252Download Citation: END BibTex RIS
![Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study](https://asset.jmir.pub/assets/thumbs/4e6d0d7844321a1ee8244e31012569f5.png 480w,https://asset.jmir.pub/assets/thumbs/4e6d0d7844321a1ee8244e31012569f5.png 960w,https://asset.jmir.pub/assets/thumbs/4e6d0d7844321a1ee8244e31012569f5.png 1920w,https://asset.jmir.pub/assets/thumbs/4e6d0d7844321a1ee8244e31012569f5.png 2500w)
Lies Notebaert, Ben Grafton, Patrick JF Clarke, Daniel Rudaizky, Nigel TM Chen, Colin MacLeod
JMIR Serious Games 2018 (Nov 28); 6(4):e10993Download Citation: END BibTex RIS
![An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process](https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 480w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 960w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 1920w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 2500w)
Vanessa Wan Sze Cheng, Tracey A Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie
JMIR Ment Health 2018 (Nov 19); 5(4):e11068Download Citation: END BibTex RIS
![Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review](https://asset.jmir.pub/assets/thumbs/d4cc7954f6f7e1ba0c5f9a0b2f0e3aa3.png 480w,https://asset.jmir.pub/assets/thumbs/d4cc7954f6f7e1ba0c5f9a0b2f0e3aa3.png 960w,https://asset.jmir.pub/assets/thumbs/d4cc7954f6f7e1ba0c5f9a0b2f0e3aa3.png 1920w,https://asset.jmir.pub/assets/thumbs/d4cc7954f6f7e1ba0c5f9a0b2f0e3aa3.png 2500w)
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review
JMIR Serious Games 2018 (Nov 07); 6(4):e10965Download Citation: END BibTex RIS
![Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review](https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 480w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 960w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 1920w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 2500w)
Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
Melvyn Zhang, Jiangbo Ying, Guo Song, Daniel SS Fung, Helen Smith
JMIR Ment Health 2018 (Oct 25); 5(4):e11640Download Citation: END BibTex RIS
![Virtual Reality Clinical Research: Promises and Challenges Virtual Reality Clinical Research: Promises and Challenges](https://asset.jmir.pub/assets/thumbs/35798bdcb95f48069c7a553ed7909c82.png 480w,https://asset.jmir.pub/assets/thumbs/35798bdcb95f48069c7a553ed7909c82.png 960w,https://asset.jmir.pub/assets/thumbs/35798bdcb95f48069c7a553ed7909c82.png 1920w,https://asset.jmir.pub/assets/thumbs/35798bdcb95f48069c7a553ed7909c82.png 2500w)
Virtual Reality Clinical Research: Promises and Challenges
Bernie Garrett, Tarnia Taverner, Diane Gromala, Gordon Tao, Elliott Cordingley, Crystal Sun
JMIR Serious Games 2018 (Oct 17); 6(4):e10839Download Citation: END BibTex RIS
![Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability](https://asset.jmir.pub/assets/thumbs/529f1daefd8ba82500be591242b21bba.png 480w,https://asset.jmir.pub/assets/thumbs/529f1daefd8ba82500be591242b21bba.png 960w,https://asset.jmir.pub/assets/thumbs/529f1daefd8ba82500be591242b21bba.png 1920w,https://asset.jmir.pub/assets/thumbs/529f1daefd8ba82500be591242b21bba.png 2500w)
Amanda D Castel, Saba Qasmieh, Daniel Greenberg, Nicole Ellenberger, Tyriesa Howard Howell, Caleb Griffith, Brittany C Wilbourn, Kavitha Ganesan, Nadia Hussein, Gabriel Ralte, Natella Rakhmanina
JMIR Serious Games 2018 (Oct 15); 6(4):e10213Download Citation: END BibTex RIS
![The Untapped Potential of the Gaming Community: Narrative Review The Untapped Potential of the Gaming Community: Narrative Review](https://asset.jmir.pub/assets/thumbs/9151ea464719828311242a6f59906e5e.png 480w,https://asset.jmir.pub/assets/thumbs/9151ea464719828311242a6f59906e5e.png 960w,https://asset.jmir.pub/assets/thumbs/9151ea464719828311242a6f59906e5e.png 1920w,https://asset.jmir.pub/assets/thumbs/9151ea464719828311242a6f59906e5e.png 2500w)
The Untapped Potential of the Gaming Community: Narrative Review
William Goodman, Ethna McFerran, Richard Purves, Ian Redpath, Rebecca J Beeken
JMIR Serious Games 2018 (Sep 25); 6(3):e10161Download Citation: END BibTex RIS
![Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study](https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/7d4f938ee35d2f33428f9edcfac1b891.png 480w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/7d4f938ee35d2f33428f9edcfac1b891.png 960w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/7d4f938ee35d2f33428f9edcfac1b891.png 1920w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/7d4f938ee35d2f33428f9edcfac1b891.png 2500w)
Megan E Applegate, Christopher R France, David W Russ, Samuel T Leitkam, James S Thomas
JMIR Serious Games 2018 (Sep 10); 6(3):e10522Download Citation: END BibTex RIS
![3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study 3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study](https://asset.jmir.pub/assets/thumbs/2c6e18c4c64a19922e117d08fd57ebfc.png 480w,https://asset.jmir.pub/assets/thumbs/2c6e18c4c64a19922e117d08fd57ebfc.png 960w,https://asset.jmir.pub/assets/thumbs/2c6e18c4c64a19922e117d08fd57ebfc.png 1920w,https://asset.jmir.pub/assets/thumbs/2c6e18c4c64a19922e117d08fd57ebfc.png 2500w)
3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study
JMIR Serious Games 2018 (Aug 24); 6(3):e11631Download Citation: END BibTex RIS
![Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment](https://asset.jmir.pub/assets/thumbs/14589a78661cb5ee2b662c7c2822ae19.png 480w,https://asset.jmir.pub/assets/thumbs/14589a78661cb5ee2b662c7c2822ae19.png 960w,https://asset.jmir.pub/assets/thumbs/14589a78661cb5ee2b662c7c2822ae19.png 1920w,https://asset.jmir.pub/assets/thumbs/14589a78661cb5ee2b662c7c2822ae19.png 2500w)
Miel AP Vugts, Margot CW Joosen, Agali Mert, Aglaia ME Zedlitz, Hubertus JM Vrijhoef
J Med Internet Res 2018 (Aug 15); 20(8):e250Download Citation: END BibTex RIS
![A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/d22c88b7337dcbe198fad0224fb1c969.png 480w,https://asset.jmir.pub/assets/thumbs/d22c88b7337dcbe198fad0224fb1c969.png 960w,https://asset.jmir.pub/assets/thumbs/d22c88b7337dcbe198fad0224fb1c969.png 1920w,https://asset.jmir.pub/assets/thumbs/d22c88b7337dcbe198fad0224fb1c969.png 2500w)
Kate Winskell, Gaëlle Sabben, Victor Akelo, Ken Ondeng'e, Christopher Obong'o, Rob Stephenson, David Warhol, Victor Mudhune
JMIR Mhealth Uhealth 2018 (Aug 01); 6(8):e10482Download Citation: END BibTex RIS
![Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment](https://asset.jmir.pub/assets/thumbs/25fe345e15c51827ab9dd84f728abedd.png 480w,https://asset.jmir.pub/assets/thumbs/25fe345e15c51827ab9dd84f728abedd.png 960w,https://asset.jmir.pub/assets/thumbs/25fe345e15c51827ab9dd84f728abedd.png 1920w,https://asset.jmir.pub/assets/thumbs/25fe345e15c51827ab9dd84f728abedd.png 2500w)
Saskia Marion Kelders, Marion Sommers-Spijkerman, Jochem Goldberg
J Med Internet Res 2018 (Jul 26); 20(7):e247Download Citation: END BibTex RIS
![Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis](https://asset.jmir.pub/assets/thumbs/148aac5ac13f9475a4c182d84d33cd97.png 480w,https://asset.jmir.pub/assets/thumbs/148aac5ac13f9475a4c182d84d33cd97.png 960w,https://asset.jmir.pub/assets/thumbs/148aac5ac13f9475a4c182d84d33cd97.png 1920w,https://asset.jmir.pub/assets/thumbs/148aac5ac13f9475a4c182d84d33cd97.png 2500w)
Sean Grant, Asya Spears, Eric R Pedersen
JMIR Serious Games 2018 (Jul 26); 6(3):e15Download Citation: END BibTex RIS
![Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research](https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 480w,https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 960w,https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 1920w,https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 2500w)
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
Shaun W Jerdan, Mark Grindle, Hugo C van Woerden, Maged N Kamel Boulos
JMIR Serious Games 2018 (Jul 06); 6(3):e14Download Citation: END BibTex RIS
![Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment](https://asset.jmir.pub/assets/thumbs/5373bb0e19f3fa57112698e646370e6b.png 480w,https://asset.jmir.pub/assets/thumbs/5373bb0e19f3fa57112698e646370e6b.png 960w,https://asset.jmir.pub/assets/thumbs/5373bb0e19f3fa57112698e646370e6b.png 1920w,https://asset.jmir.pub/assets/thumbs/5373bb0e19f3fa57112698e646370e6b.png 2500w)
Matthew Shepherd, Sally Merry, Ian Lambie, Andrew Thompson
JMIR Serious Games 2018 (Jul 05); 6(3):e13Download Citation: END BibTex RIS