Articles published in 2016 in this theme: 31 (scroll down to load remaining articles)
2016
![Design of a Serious Game for Handling Obstetrical Emergencies Design of a Serious Game for Handling Obstetrical Emergencies](https://asset.jmir.pub/assets/thumbs/abcaaae5757ea74b29b6e0b06bb1c268.png 480w,https://asset.jmir.pub/assets/thumbs/abcaaae5757ea74b29b6e0b06bb1c268.png 960w,https://asset.jmir.pub/assets/thumbs/abcaaae5757ea74b29b6e0b06bb1c268.png 1920w,https://asset.jmir.pub/assets/thumbs/abcaaae5757ea74b29b6e0b06bb1c268.png 2500w)
Design of a Serious Game for Handling Obstetrical Emergencies
Estelle Jean dit Gautier, Virginie Bot-Robin, Aurélien Libessart, Guillaume Doucède, Michel Cosson, Chrystèle Rubod
JMIR Serious Games 2016 (Dec 21); 4(2):e21Download Citation: END BibTex RIS
![Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World](https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 480w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 960w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 1920w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 2500w)
Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai
JMIR Serious Games 2016 (Dec 16); 4(2):e22Download Citation: END BibTex RIS
![Influence of Pokémon Go on Physical Activity: Study and Implications Influence of Pokémon Go on Physical Activity: Study and Implications](https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 480w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 960w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 1920w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 2500w)
Influence of Pokémon Go on Physical Activity: Study and Implications
Tim Althoff, Ryen W White, Eric Horvitz
J Med Internet Res 2016 (Dec 06); 18(12):e315Download Citation: END BibTex RIS
![Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game](https://asset.jmir.pub/assets/thumbs/ed51fec56e9a85bee375690deb24c951.png 480w,https://asset.jmir.pub/assets/thumbs/ed51fec56e9a85bee375690deb24c951.png 960w,https://asset.jmir.pub/assets/thumbs/ed51fec56e9a85bee375690deb24c951.png 1920w,https://asset.jmir.pub/assets/thumbs/ed51fec56e9a85bee375690deb24c951.png 2500w)
Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game
Wouter J Boendermaker, Soraya Sanchez Maceiras, Marilisa Boffo, Reinout W Wiers
JMIR Serious Games 2016 (Dec 06); 4(2):e20Download Citation: END BibTex RIS
![Quittr: The Design of a Video Game to Support Smoking Cessation Quittr: The Design of a Video Game to Support Smoking Cessation](https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 480w,https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 960w,https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 1920w,https://asset.jmir.pub/assets/thumbs/20e70b1b6ff3b419879a500e9926affe.png 2500w)
Quittr: The Design of a Video Game to Support Smoking Cessation
Ivan Bindoff, Kristy de Salas, Gregory Peterson, Tristan Ling, Ian Lewis, Lindsay Wells, Peter Gee, Stuart G Ferguson
JMIR Serious Games 2016 (Dec 01); 4(2):e19Download Citation: END BibTex RIS
![Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol](https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 480w,https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 960w,https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 1920w,https://asset.jmir.pub/assets/thumbs/c7fac3a83ae3ae935a188e588e638420.png 2500w)
Bhekumusa Wellington Lukhele, Patou Musumari, Christina El-Saaidi, Teeranee Techasrivichien, S. Pilar Suguimoto, Masako Ono Kihara, Masahiro Kihara
JMIR Res Protoc 2016 (Nov 22); 5(4):e224Download Citation: END BibTex RIS
![Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study](https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 480w,https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 960w,https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 1920w,https://asset.jmir.pub/assets/thumbs/27dc0645fe63526958aefbcfc79d5a92.png 2500w)
Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
Abdulrahman Abdulla El-Hilly, Sheeraz Syed Iqbal, Maroof Ahmed, Yusuf Sherwani, Mohammed Muntasir, Sarim Siddiqui, Zaid Al-Fagih, Omar Usmani, Andreas B Eisingerich
JMIR Serious Games 2016 (Oct 24); 4(2):e18Download Citation: END BibTex RIS
![Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness](https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 480w,https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 960w,https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 1920w,https://asset.jmir.pub/assets/thumbs/f2e67ec0531cb2e927e7a4bb8b988794.png 2500w)
Jenny MY Huen, Eliza SY Lai, Angie KY Shum, Sam WK So, Melissa KY Chan, Paul WC Wong, YW Law, Paul SF Yip
JMIR Ment Health 2016 (Oct 07); 3(4):e46Download Citation: END BibTex RIS
![Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study Evaluation of a Serious Self-Regulation Game Intervention for Overweight-Related Behaviors (“Balance It”): A Pilot Study](https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 480w,https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 960w,https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 1920w,https://asset.jmir.pub/assets/thumbs/1a3047aff2e91d93d9f4b652a4376d59.png 2500w)
Jorinde Spook, Theo Paulussen, Gerjo Kok, Pepijn van Empelen
J Med Internet Res 2016 (Sep 26); 18(9):e225Download Citation: END BibTex RIS
![A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years](https://asset.jmir.pub/assets/thumbs/39737973d43c2aeae289b2da30c4e34a.png 480w,https://asset.jmir.pub/assets/thumbs/39737973d43c2aeae289b2da30c4e34a.png 960w,https://asset.jmir.pub/assets/thumbs/39737973d43c2aeae289b2da30c4e34a.png 1920w,https://asset.jmir.pub/assets/thumbs/39737973d43c2aeae289b2da30c4e34a.png 2500w)
Janneke CAW Peijnenborgh, Petra PM Hurks, Albert P Aldenkamp, Erik D van der Spek, Matthias GWM Rauterberg, Johan SH Vles, Jos GM Hendriksen
JMIR Serious Games 2016 (Sep 22); 4(2):e15Download Citation: END BibTex RIS
![Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball](https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 480w,https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 960w,https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 1920w,https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 2500w)
Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski
JMIR Serious Games 2016 (Sep 15); 4(2):e16Download Citation: END BibTex RIS
![Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study](https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 480w,https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 960w,https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 1920w,https://asset.jmir.pub/assets/thumbs/cf379136ec8d815575eb262ba03eedb2.png 2500w)
Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study
Alaa AlMarshedi, Gary Wills, Ashok Ranchhod
JMIR Serious Games 2016 (Sep 09); 4(2):e14Download Citation: END BibTex RIS
![Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review](https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 480w,https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 960w,https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 1920w,https://asset.jmir.pub/assets/thumbs/624cb5adb26f3e9a046ceb02d6fc7de0.png 2500w)
Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review
Menna Brown, Noelle O'Neill, Hugo van Woerden, Parisa Eslambolchilar, Matt Jones, Ann John
JMIR Ment Health 2016 (Aug 24); 3(3):e39Download Citation: END BibTex RIS
![A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 480w,https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 960w,https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 1920w,https://asset.jmir.pub/assets/thumbs/ee56fe49e4d9444bfdc821deb788ef85.png 2500w)
Georges Elias Khalil, Ivan L Beale, Minxing Chen, Alexander V Prokhorov
JMIR Serious Games 2016 (Jul 28); 4(2):e13Download Citation: END BibTex RIS
![Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013) Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)](https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 480w,https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 960w,https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 1920w,https://asset.jmir.pub/assets/thumbs/db75b8b4835101540b828152f907d440.png 2500w)
Aviv Segev, Mitchell Rovner, David Ian Appel, Aaron W Abrams, Michal Rotem, Yuval Bloch
J Med Internet Res 2016 (Jul 18); 18(7):e196Download Citation: END BibTex RIS
![Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia](https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 480w,https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 960w,https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 1920w,https://asset.jmir.pub/assets/thumbs/09ec6aac9527c5a7824cbf08d8e95280.png 2500w)
Stefanie Wiloth, Nele Lemke, Christian Werner, Klaus Hauer
JMIR Serious Games 2016 (Jul 18); 4(2):e12Download Citation: END BibTex RIS
![Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy](https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 480w,https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 960w,https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 1920w,https://asset.jmir.pub/assets/thumbs/8855822ea78e23b130ffc3e59660ea3e.png 2500w)
Jim Lumsden, Elizabeth A Edwards, Natalia S Lawrence, David Coyle, Marcus R Munafò
JMIR Serious Games 2016 (Jul 15); 4(2):e11Download Citation: END BibTex RIS
![A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/0c656377f96026ad9c5a7d2ffdc6f6ba.png 480w,https://asset.jmir.pub/assets/thumbs/0c656377f96026ad9c5a7d2ffdc6f6ba.png 960w,https://asset.jmir.pub/assets/thumbs/0c656377f96026ad9c5a7d2ffdc6f6ba.png 1920w,https://asset.jmir.pub/assets/thumbs/0c656377f96026ad9c5a7d2ffdc6f6ba.png 2500w)
Tegan Blackburne, Alexandra Rodriguez, Stuart John Johnstone
JMIR Serious Games 2016 (Jul 13); 4(2):e10Download Citation: END BibTex RIS
![Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study](https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 480w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 960w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 1920w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 2500w)
Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81Download Citation: END BibTex RIS
![Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women](https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 480w,https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 960w,https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 1920w,https://asset.jmir.pub/assets/thumbs/3c144401878839f942064d362c351fc5.png 2500w)
Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
Mariya Shiyko, Sean Hallinan, Magy Seif El-Nasr, Shree Subramanian, Carmen Castaneda-Sceppa
JMIR Serious Games 2016 (Jun 02); 4(1):e8Download Citation: END BibTex RIS