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  • JMIR Serious Games
    • Journal of Medical Internet Research 7222 articles
    • JMIR Research Protocols 3143 articles
    • JMIR mHealth and uHealth 2427 articles
    • JMIR Formative Research 1738 articles
    • JMIR Medical Informatics 1161 articles
    • JMIR Public Health and Surveillance 1071 articles
    • JMIR Mental Health 849 articles
    • Iproceedings 495 articles
    • JMIR Human Factors 486 articles
    • JMIR Serious Games 473 articles
    • JMIR Medical Education 318 articles
    • JMIRx Med 303 articles
    • Interactive Journal of Medical Research 286 articles
    • JMIR Cancer 274 articles
    • JMIR Pediatrics and Parenting 266 articles
    • JMIR Aging 249 articles
    • JMIR Diabetes 206 articles
    • JMIR Rehabilitation and Assistive Technologies 189 articles
    • JMIR Dermatology 160 articles
    • JMIR Cardio 132 articles
    • JMIR Infodemiology 88 articles
    • JMIR Perioperative Medicine 86 articles
    • Journal of Participatory Medicine 76 articles
    • JMIR Nursing 69 articles
    • JMIR Biomedical Engineering 66 articles
    • JMIR Bioinformatics and Biotechnology 31 articles
    • Medicine 2.0 26 articles
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User Needs Assessment for Games

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Years in this theme:   All years 2022   2021   2020   2019   2017   2015   2014  

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Articles published in 2022 in this theme: 3 (scroll down to load remaining articles)

2022

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

Joyce Bierbooms, Milou A Feijt, Wijnand A IJsselsteijn, Inge M B Bongers

JMIR Serious Games 2022 (Jul 27); 10(3):e34700

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Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study

Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study

Caitlyn R Upton, Jessica A Nastasi, Bethany R Raiff

JMIR Serious Games 2022 (Mar 24); 10(1):e30949

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Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”

Michael Joseph Cosimini, Bjorn Watsjold, Teresa M Chan

JMIR Serious Games 2022 (Feb 09); 10(1):e34656

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JMIR Serious Games ISSN 2291-9279

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