Articles published in 2022 in this theme: 3 (scroll down to load remaining articles)
2022
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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
JMIR Serious Games 2022 (Jul 27); 10(3):e34700
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Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study
JMIR Serious Games 2022 (Mar 24); 10(1):e30949
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Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”
JMIR Serious Games 2022 (Feb 09); 10(1):e34656
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