User Needs Assessment for Games
Articles published in 2026 in this theme: 2 (scroll down to load remaining articles)
2026
View image
Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures Study
JMIR Serious Games 2026 (Jun 17); 14:e88179
Download Citation: END BibTex RIS
View image
Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study
JMIR Serious Games 2026 (Jan 30); 14:e75072
Download Citation: END BibTex RIS