Articles published in 2025 in this theme: 6 (scroll down to load remaining articles)
2025
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In-Game Need Satisfaction, Frustration, and Gaming Addiction Patterns Across Subgroups of Adolescents Through Structural Equation Modeling: Cross-Sectional and Instrument Validation Study of the Youth Gaming Experience Scales
JMIR Serious Games 2025 (Nov 12); 13:e63612
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The Experience of and Needs for Exergames in Older Adults With Mild Cognitive Impairment: Qualitative Interview Study
JMIR Serious Games 2025 (Jun 17); 13:e53631
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Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity
JMIR Serious Games 2025 (May 26); 13:e67314
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Safe Listening Beliefs, Attitudes, and Practices Among Gamers and Esports Participants: International Web-Based Survey
JMIR Form Res 2025 (Mar 25); 9:e60476
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Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis
J Med Internet Res 2025 (Jan 27); 27:e69080
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Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study
JMIR Serious Games 2025 (Jan 17); 13:e59704
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