Articles published in 2019 in this theme: 9 (scroll down to load remaining articles)
2019
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Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2019 (Nov 20); 8(11):e14180
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Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review
JMIR Rehabil Assist Technol 2019 (Sep 20); 6(2):e12010
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Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review
JMIR Ment Health 2019 (Jun 26); 6(6):e13717
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Gamifying Breastfeeding for Fathers: Process Evaluation of the Milk Man Mobile App
JMIR Pediatr Parent 2019 (Jun 20); 2(1):e12157
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Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
JMIR Serious Games 2019 (Jun 18); 7(2):e13051
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Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping
JMIR Serious Games 2019 (Jun 06); 7(2):e13303
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The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled Trial
JMIR Mhealth Uhealth 2019 (Jan 10); 7(1):e10071
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Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study
J Med Internet Res 2019 (Jan 08); 21(1):e10133
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Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial
J Med Internet Res 2019 (Jan 03); 21(1):e11683
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