Articles published in 2025 in this theme: 27 (scroll down to load remaining articles)
2025
Long-Term Usage of Breeze, a Gamified Breathing Training App, and Its Effect on Momentary Relaxation in People With Cancer: Cohort Study
JMIR Serious Games 2025 (Dec 16); 13:e70297
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Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study
JMIR Med Educ 2025 (Dec 05); 11:e73666
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A Novel Eye Tracking–Based Gamified Assessment of Contrast Sensitivity Function in Children: Prospective Development and Reliability Study
JMIR Serious Games 2025 (Nov 20); 13:e81082
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Feasibility of mHealth Strategies to Promote Use of Wrist-Worn Alcohol Biosensors Among Young Adults With HIV: Protocol for the Engage Microrandomized Trial
JMIR Res Protoc 2025 (Nov 12); 14:e69966
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The Application of Gamification in Children’s Oral Health Management: Systematic Review
J Med Internet Res 2025 (Nov 04); 27:e75541
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Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review
JMIR Aging 2025 (Oct 31); 8:e78686
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Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study
JMIR Serious Games 2025 (Oct 29); 13:e76278
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Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study
JMIR Serious Games 2025 (Oct 27); 13:e77109
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Use of Gamified Digital Tools in Daily Tasks of Health Care Workers: Scoping Review
JMIR Serious Games 2025 (Oct 20); 13:e70480
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Utilizing Gamification, Artificial Intelligence, and mHealth for the Professional Development of Maternal Care Providers: Exploratory Pilot Cross-Sectional Study Assessing Providers' Satisfaction in Primary Health Care Centers in Lebanon
JMIR Serious Games 2025 (Sep 10); 13:e53735
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Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence
Asian Pac Isl Nurs J 2025 (Aug 11); 9:e70737
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Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review
J Med Internet Res 2025 (Jul 09); 27:e74955
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Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review
JMIR Serious Games 2025 (Jul 04); 13:e69433
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Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review
JMIR Aging 2025 (Jun 11); 8:e65252
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The Positive Effect of Video-Game Play on College Students’ Anxiety and Depression Symptoms During the COVID-19 Pandemic Shelter-in-Place Lockdowns: Mixed Methods Study
JMIR Serious Games 2025 (May 30); 13:e58857
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An Integrated Model for Circular Waste Management Using the Internet of Things, Semantic Web, and Gamification (Circonomy): Case Study in Indonesia
JMIR Serious Games 2025 (May 06); 13:e66781
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Testing the Effectiveness of a Gamified Emotional Cognitive Bias Modification Task as an Intervention for Low Mood: Randomized Controlled Trial
JMIR Serious Games 2025 (May 01); 13:e65103
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Playful Antisedentary Interactions for Online Meeting Scenarios: A Research Through Design Approach
JMIR Serious Games 2025 (Apr 18); 13:e62778
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Encouraging the Voluntary Mobilization of Mental Resources by Manipulating Task Design: Explorative Study
JMIR Form Res 2025 (Apr 10); 9:e63491
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Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review
JMIR Serious Games 2025 (Apr 07); 13:e50992
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