Articles published in 2023 in this theme: 20 (scroll down to load remaining articles)
2023
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
JMIR Serious Games 2023 (Dec 22); 11:e39019
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Assessing the Impact of a Serious Game (MedSMARxT: Adventures in PharmaCity) in Improving Opioid Safety Awareness Among Adolescents and Parents: Quantitative Study
JMIR Form Res 2023 (Dec 07); 7:e51812
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Effects of a Preventive Mental Health Curriculum Embedded Into a Scholarly Gaming Course on Adolescent Self-Esteem: Prospective Matched Pairs Experiment
JMIR Serious Games 2023 (Dec 06); 11:e48401
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Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
JMIR Serious Games 2023 (Nov 23); 11:e48063
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Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review
J Med Internet Res 2023 (Nov 13); 25:e49019
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Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study
JMIR Serious Games 2023 (Nov 09); 11:e44708
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The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
J Med Internet Res 2023 (Nov 08); 25:e40190
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Using Augmented Reality Toward Improving Social Skills: Scoping Review
JMIR Serious Games 2023 (Sep 20); 11:e42117
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Parents’ Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity
JMIR Serious Games 2023 (Sep 12); 11:e49382
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The Effectiveness of Video-Based Game Exercise Therapy Applications in Pes Planus Rehabilitation: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2023 (Sep 11); 12:e51772
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Game Elements in the Design of Simulations in Military Trauma Management Training: Protocol for a Systematic Review
JMIR Res Protoc 2023 (Sep 08); 12:e45969
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The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
JMIR Serious Games 2023 (Sep 05); 11:e39915
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A Novel, Expert-Endorsed, Neurocognitive Digital Assessment Tool for Addictive Disorders: Development and Validation Study
J Med Internet Res 2023 (Aug 25); 25:e44414
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Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study
JMIR Serious Games 2023 (Aug 11); 11:e46602
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Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study
JMIR Form Res 2023 (Aug 08); 7:e45541
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Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
JMIR Serious Games 2023 (Jul 26); 11:e45436
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A Gamified Mobile App That Helps People Develop the Metacognitive Skills to Cope With Stressful Situations and Difficult Emotions: Formative Assessment of the InsightApp
JMIR Form Res 2023 (Jun 16); 7:e44429
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Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial
JMIR Serious Games 2023 (Apr 24); 11:e39874
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A Gamified Real-time Video Observed Therapies (GRVOTS) Mobile App via the Modified Nominal Group Technique: Development and Validation Study
JMIR Serious Games 2023 (Mar 07); 11:e43047
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Impact of Gamification on Consumers’ Favorability in Cause-Related Marketing Programs: Between-Subjects Experiments
JMIR Serious Games 2023 (Jan 10); 11:e35756
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