Articles published in 2021 in this theme: 18 (scroll down to load remaining articles)
2021
The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
JMIR Serious Games 2021 (Dec 30); 9(4):e27058
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A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study
JMIR Serious Games 2021 (Dec 03); 9(4):e30919
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Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review
JMIR Serious Games 2021 (Nov 24); 9(4):e30249
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Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study
JMIR Serious Games 2021 (Nov 04); 9(4):e18359
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Kinesiotherapy With Exergaming as a Potential Modulator of Epigenetic Marks and Clinical Functional Variables of Older Women: Protocol for a Mixed Methods Study
JMIR Res Protoc 2021 (Oct 13); 10(10):e32729
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The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
JMIR Serious Games 2021 (Aug 09); 9(3):e26449
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Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
JMIR Serious Games 2021 (Aug 06); 9(3):e28400
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Executive Function After Prenatal Alcohol Exposure in Children in a South African Population: Cross-sectional Study
JMIR Form Res 2021 (Jul 02); 5(7):e20658
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Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study
JMIR Serious Games 2021 (Jun 15); 9(2):e26872
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A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study
JMIR Serious Games 2021 (Jun 04); 9(2):e23130
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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
JMIR Serious Games 2021 (May 18); 9(2):e21900
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Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study
J Med Internet Res 2021 (May 04); 23(5):e27640
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Evaluation of the Implementation and Effectiveness of Community-Based Brain-Computer Interface Cognitive Group Training in Healthy Community-Dwelling Older Adults: Randomized Controlled Implementation Trial
JMIR Form Res 2021 (Apr 27); 5(4):e25462
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Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach
J Med Internet Res 2021 (Apr 22); 23(4):e24237
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Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study
JMIR Serious Games 2021 (Mar 24); 9(1):e24170
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Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults
JMIR Serious Games 2021 (Mar 22); 9(1):e24151
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Virtual Reality Cognitive Training Among Individuals With Alcohol Use Disorder Undergoing Residential Treatment: Pilot Randomized Controlled Trial
J Med Internet Res 2021 (Jan 29); 23(1):e18482
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Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study
J Med Internet Res 2021 (Jan 20); 23(1):e24356
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