Articles published in 2025 in this theme: 31 (scroll down to load remaining articles)
2025
Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study
JMIR Serious Games 2025 (Dec 30); 13:e76946
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Artificial Intelligence–Based Computerized Digit Vigilance Test in Community-Dwelling Older Adults: Development and Validation Study
JMIR Med Inform 2025 (Nov 26); 13:e73038
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A Novel Eye Tracking–Based Gamified Assessment of Contrast Sensitivity Function in Children: Prospective Development and Reliability Study
JMIR Serious Games 2025 (Nov 20); 13:e81082
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Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study
JMIR Serious Games 2025 (Oct 27); 13:e77109
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A Novel Approach Using Serious Game Data to Predict the WISC-V Processing Speed Index in Children With Attention-Deficit/Hyperactivity Disorder: Machine Learning Study
JMIR Serious Games 2025 (Oct 14); 13:e73408
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Effects of Computerized Cognitive Training on Vesicular Acetylcholine Transporter Levels using [18F]Fluoroethoxybenzovesamicol Positron Emission Tomography in Healthy Older Adults: Results from the Improving Neurological Health in Aging via Neuroplasticity-based Computerized Exercise (INHANCE) Randomized Clinical Trial
JMIR Serious Games 2025 (Oct 13); 13:e75161
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Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study
JMIR Serious Games 2025 (Oct 09); 13:e66673
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A Personalized and Smartphone-Based Serious Gaming App Targeting Cognitive Impairments in Alcohol Use Disorder: Double-Blinded, Randomized Controlled Efficacy Trial Among Outpatients
JMIR Ment Health 2025 (Oct 07); 12:e67167
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Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study
JMIR Serious Games 2025 (Oct 06); 13:e74157
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Sensorized Motor and Cognitive Dual Task Framework for Dementia Diagnosis: Preliminary Insights From a Cross-Sectional Study
J Med Internet Res 2025 (Oct 06); 27:e64255
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The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study
JMIR Serious Games 2025 (Oct 03); 13:e73221
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Optimizing the Color Shapes Task for Ambulatory Assessment and Drift Diffusion Modeling: A Factorial Experiment
JMIR Form Res 2025 (Oct 01); 9:e66300
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Effectiveness of Virtual Reality–Based Cognitive Control Training Game for Children With Attention-Deficit/Hyperactivity Disorder Symptoms: Preliminary Effectiveness Study
JMIR Pediatr Parent 2025 (Sep 19); 8:e66617
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Managing Cognitive Decline Through a Social Robot–Based Intervention: Protocol for the engAGE Proof of Concept and Randomized Controlled Trial
JMIR Res Protoc 2025 (Sep 02); 14:e67601
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Digital Tools for People Without an Alzheimer Disease or Dementia Diagnosis: Scoping Review
J Med Internet Res 2025 (Aug 25); 27:e64862
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Video Games and Gamification for Assessing Mild Cognitive Impairment: Scoping Review
JMIR Ment Health 2025 (Aug 05); 12:e71304
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Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study
JMIR Form Res 2025 (Jul 29); 9:e65836
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Toward a Smartphone-Based and Conversational Agent–Delivered Just-in-Time Adaptive Holistic Lifestyle Intervention for Older Adults Affected by Cognitive Decline: Two-Week Proof-of-Concept Study
JMIR Form Res 2025 (Jul 28); 9:e66885
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A Virtual Reality Force Control Training System on Brain Activation: Functional Near-Infrared Spectroscopy (fNIRS) Study
JMIR Serious Games 2025 (Jul 14); 13:e63874
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The Experience of and Needs for Exergames in Older Adults With Mild Cognitive Impairment: Qualitative Interview Study
JMIR Serious Games 2025 (Jun 17); 13:e53631
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