Articles published in 2022 in this theme: 8 (scroll down to load remaining articles)
2022
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Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate Training
JMIR Serious Games 2022 (Jul 28); 10(3):e32297
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Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study With Patient and Public Involvement Workshops
JMIR Serious Games 2022 (Jun 20); 10(2):e32489
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Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial
JMIR Serious Games 2022 (Jun 13); 10(2):e29830
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Virtual Reality Intervention for Managing Apathy in People With Cognitive Impairment: Systematic Review
JMIR Aging 2022 (May 11); 5(2):e35224
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Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment
JMIR Serious Games 2022 (Apr 28); 10(2):e35295
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Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design
JMIR Serious Games 2022 (Apr 07); 10(2):e34373
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The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study
JMIR Serious Games 2022 (Apr 01); 10(2):e33169
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Immersive Virtual Reality–Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study
JMIR Serious Games 2022 (Feb 21); 10(1):e32117
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