Published on in Vol 6, No 3 (2018): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9226, first published .
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research

Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research

Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research

Journals

  1. Migoya-Borja M, Delgado-Gómez D, Carmona-Camacho R, Porras-Segovia A, López-Moriñigo J, Sánchez-Alonso M, Albarracín García L, Guerra N, Barrigón M, Alegría M, Baca-García E. Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients. Cyberpsychology, Behavior, and Social Networking 2020;23(4):246 View
  2. Browning M, Mimnaugh K, van Riper C, Laurent H, LaValle S. Can Simulated Nature Support Mental Health? Comparing Short, Single-Doses of 360-Degree Nature Videos in Virtual Reality With the Outdoors. Frontiers in Psychology 2020;10 View
  3. Wechsler T, Kümpers F, Mühlberger A. Inferiority or Even Superiority of Virtual Reality Exposure Therapy in Phobias?—A Systematic Review and Quantitative Meta-Analysis on Randomized Controlled Trials Specifically Comparing the Efficacy of Virtual Reality Exposure to Gold Standard in vivo Exposure in Agoraphobia, Specific Phobia, and Social Phobia. Frontiers in Psychology 2019;10 View
  4. Grassini S, Laumann K. Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality. Frontiers in Psychology 2020;11 View
  5. Lindner P, Rozental A, Jurell A, Reuterskiöld L, Andersson G, Hamilton W, Miloff A, Carlbring P. Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study. JMIR Serious Games 2020;8(2):e17807 View
  6. Riva G, Wiederhold B, Mantovani F. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychology, Behavior, and Social Networking 2019;22(1):82 View
  7. Wong R, Ho F, Tung K, Fu K, Ip P. Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study. JMIR Serious Games 2020;8(2):e17112 View
  8. Dietrichkeit M, Grzella K, Nagel M, Moritz S. Using virtual reality to explore differences in memory biases and cognitive insight in people with psychosis and healthy controls. Psychiatry Research 2020;285:112787 View
  9. Jenny C, Reuter C. Usability of Individualized Head-Related Transfer Functions in Virtual Reality: Empirical Study With Perceptual Attributes in Sagittal Plane Sound Localization. JMIR Serious Games 2020;8(3):e17576 View
  10. Brown T, Nauman Vogel E, Adler S, Bohon C, Bullock K, Nameth K, Riva G, Safer D, Runfola C. Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy. Journal of Medical Internet Research 2020;22(4):e16386 View
  11. Schleider J, Mullarkey M, Weisz J. Virtual Reality and Web-Based Growth Mindset Interventions for Adolescent Depression: Protocol for a Three-Arm Randomized Trial. JMIR Research Protocols 2019;8(7):e13368 View
  12. Ding L, Hua H, Zhu H, Zhu S, Lu J, Zhao K, Xu Q. Effects of virtual reality on relieving postoperative pain in surgical patients: A systematic review and meta-analysis. International Journal of Surgery 2020;82:87 View
  13. Boeldt D, McMahon E, McFaul M, Greenleaf W. Using Virtual Reality Exposure Therapy to Enhance Treatment of Anxiety Disorders: Identifying Areas of Clinical Adoption and Potential Obstacles. Frontiers in Psychiatry 2019;10 View
  14. Sun F, Pan L, Wan R, Li H, Wu S. Detecting the effect of student engagement in an SVVR school-based course on higher level competence development in elementary schools by SEM. Interactive Learning Environments 2021;29(1):3 View
  15. Hilty D, Randhawa K, Maheu M, McKean A, Pantera R, Mishkind M, Rizzo A. A Review of Telepresence, Virtual Reality, and Augmented Reality Applied to Clinical Care. Journal of Technology in Behavioral Science 2020;5(2):178 View
  16. Snoswell A, Snoswell C. Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease States. JMIR Biomedical Engineering 2019;4(1):e15025 View
  17. Anik A, Xavier B, Hansmann J, Ansong E, Chen J, Zhao L, Michals E. Accuracy and Reproducibility of Linear and Angular Measurements in Virtual Reality: a Validation Study. Journal of Digital Imaging 2020;33(1):111 View
  18. Trahan M, Morley R, Nason E, Rodrigues N, Huerta L, Metsis V. Virtual Reality Exposure Simulation for Student Veteran Social Anxiety and PTSD: A Case Study. Clinical Social Work Journal 2021;49(2):220 View
  19. Paul M, Bullock K, Bailenson J. Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report. JMIR Mental Health 2020;7(11):e24331 View
  20. Riva G, Serino S. Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders. Journal of Clinical Medicine 2020;9(11):3434 View
  21. Sañudo B, Abdi E, Bernardo-Filho M, Taiar R. Aerobic Exercise with Superimposed Virtual Reality Improves Cognitive Flexibility and Selective Attention in Young Males. Applied Sciences 2020;10(22):8029 View
  22. Tao G, Garrett B, Taverner T, Cordingley E, Sun C. Immersive virtual reality health games: a narrative review of game design. Journal of NeuroEngineering and Rehabilitation 2021;18(1) View
  23. Hernandez R, Burrows B, Browning M, Solai K, Fast D, Litbarg N, Wilund K, Moskowitz J. Mindfulness-based Virtual Reality Intervention in Hemodialysis Patients: A Pilot Study on End-user Perceptions and Safety. Kidney360 2021;2(3):435 View
  24. Liang H, Chi S, Chen B, Hwang Y. Reliability and Validity of a Virtual Reality-Based System for Evaluating Postural Stability. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2021;29:85 View
  25. Siani A, Marley S. Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid-19 lockdown. Health and Technology 2021;11(2):425 View
  26. Appel L, Kisonas E, Appel E, Klein J, Bartlett D, Rosenberg J, Smith C. Administering Virtual Reality Therapy to Manage Behavioral and Psychological Symptoms in Patients With Dementia Admitted to an Acute Care Hospital: Results of a Pilot Study. JMIR Formative Research 2021;5(2):e22406 View
  27. Nameth K, Brown T, Bullock K, Adler S, Riva G, Safer D, Runfola C. Translating Virtual Reality Cue Exposure Therapy for Binge Eating into a Real-World Setting: An Uncontrolled Pilot Study. Journal of Clinical Medicine 2021;10(7):1511 View
  28. Lundin R, Menkes D. Commentary: Managing Virtual Hybrid Psychiatrist-Patient Relationships in a Digital World. Frontiers in Public Health 2021;9 View
  29. Asiain J, Braun M, Roussos A. Virtual reality as a psychotherapeutic tool: current uses and limitations. British Journal of Guidance & Counselling 2022;50(1):1 View
  30. Zhang S, Chen M, Yang N, Lu S, Ni S. Effectiveness of VR based mindfulness on psychological and physiological health: A systematic review. Current Psychology 2023;42(6):5033 View
  31. Salisbury J. Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring. JMIR Biomedical Engineering 2021;6(2):e26942 View
  32. Grassini S, Laumann K, de Martin Topranin V, Thorp S. Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience. Ergonomics 2021;64(12):1532 View
  33. Best P, Meireles M, Schroeder F, Montgomery L, Maddock A, Davidson G, Galway K, Trainor D, Campbell A, Van Daele T. Freely Available Virtual Reality Experiences as Tools to Support Mental Health Therapy: a Systematic Scoping Review and Consensus Based Interdisciplinary Analysis. Journal of Technology in Behavioral Science 2022;7(1):100 View
  34. Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021;8(3):399 View
  35. Rimer E, Husby L, Solem S. Virtual Reality Exposure Therapy for Fear of Heights: Clinicians’ Attitudes Become More Positive After Trying VRET. Frontiers in Psychology 2021;12 View
  36. Ong T, Wilczewski H, Paige S, Soni H, Welch B, Bunnell B. Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint. JMIR Serious Games 2021;9(3):e26520 View
  37. Brassel S, Power E, Campbell A, Brunner M, Togher L. Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review. Journal of Medical Internet Research 2021;23(7):e26344 View
  38. Jóźwik S, Cieślik B, Gajda R, Szczepańska-Gieracha J. The Use of Virtual Therapy in Cardiac Rehabilitation of Female Patients with Heart Disease. Medicina 2021;57(8):768 View
  39. Pallavicini F, Orena E, di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Stefanini S, Achille F, Dakanalis A, Bernardelli L, Sforza F, Rossini A, Caltagirone C, Fascendini S, Clerici M, Riva G, Mantovani F. A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial. Trials 2022;23(1) View
  40. Kour R, Castaño M, Karim R, Patwardhan A, Kumar M, Granström R. A Human-Centric Model for Sustainable Asset Management in Railway: A Case Study. Sustainability 2022;14(2):936 View
  41. Zaharuddin F, Ibrahim N, Yusof A. A Conceptual Framework for Designing Virtual Environments for Stress Therapy. Applied Sciences 2022;12(19):9973 View
  42. Riches S, Jeyarajaguru P, Taylor L, Fialho C, Little J, Ahmed L, O’Brien A, van Driel C, Veling W, Valmaggia L. Virtual reality relaxation for people with mental health conditions: a systematic review. Social Psychiatry and Psychiatric Epidemiology 2023;58(7):989 View
  43. Pallavicini F, Pepe A, Clerici M, Mantovani F. Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review. JMIR Serious Games 2022;10(4):e35000 View
  44. Yang J, Menhas R, Dai J, Younas T, Anwar U, Iqbal W, Ahmed Laar R, Muddasar Saeed M. Virtual Reality Fitness (VRF) for Behavior Management During the COVID-19 Pandemic: A Mediation Analysis Approach. Psychology Research and Behavior Management 2022;Volume 15:171 View
  45. Weber D, Hertweck S, Alwanni H, Fiederer L, Wang X, Unruh F, Fischbach M, Latoschik M, Ball T. A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications. Frontiers in Neuroscience 2021;15 View
  46. Choi J, Thompson C, Choi J, Waddill C, Choi S. Effectiveness of Immersive Virtual Reality in Nursing Education. Nurse Educator 2022;47(3):E57 View
  47. Han K, Park K, Choi K, Lee J. Mobile Augmented Reality Serious Game for Improving Old Adults’ Working Memory. Applied Sciences 2021;11(17):7843 View
  48. Cahill B, Braddock M. Back to the Future: The Rise of Human Enhancement and Potential Applications for Space Missions. Studia Humana 2022;11(1):17 View
  49. Kelson J, Ridout B, Steinbeck K, Campbell A. The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review. Cyberpsychology, Behavior, and Social Networking 2021;24(10):633 View
  50. Brassel S, Brunner M, Power E, Campbell A, Togher L. Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury. American Journal of Speech-Language Pathology 2023;32(2S):907 View
  51. Beams R, Brown E, Cheng W, Joyner J, Kim A, Kontson K, Amiras D, Baeuerle T, Greenleaf W, Grossmann R, Gupta A, Hamilton C, Hua H, Huynh T, Leuze C, Murthi S, Penczek J, Silva J, Spiegel B, Varshney A, Badano A. Evaluation Challenges for the Application of Extended Reality Devices in Medicine. Journal of Digital Imaging 2022;35(5):1409 View
  52. Rowland D, Casey L, Ganapathy A, Cassimatis M, Clough B. A Decade in Review: A Systematic Review of Virtual Reality Interventions for Emotional Disorders. Psychosocial Intervention 2021;31(1):1 View
  53. Schuster L, Friedrich A, Kothgassner O, Zemp M. Virtual Reality als Trainingstool in der Klinischen und Gesundheitspsychologie. Zeitschrift für Klinische Psychologie und Psychotherapie 2022;51(2):109 View
  54. Torrão A, Natário J, Carvalho P, Silva C, Silva F. A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients. International Journal of Creative Interfaces and Computer Graphics 2022;13(1):1 View
  55. Choi T, Heo S, Choi W, Lee S. A Systematic Review and Meta-Analysis of the Effectiveness of Virtual Reality-Based Rehabilitation Therapy on Reducing the Degree of Pain Experienced by Individuals with Low Back Pain. International Journal of Environmental Research and Public Health 2023;20(4):3502 View
  56. Obukhov A, Volkov A, Nazarova A. Microservice Architecture of Virtual Training Complexes. Informatics and Automation 2022;21(6):1265 View
  57. Hsieh C, Chen C, Yang J, Lin Y, Liao M, Chueh K. The effects of immersive garden experience on the health care to elderly residents with mild-to-moderate cognitive impairment living in nursing homes after the COVID-19 pandemic. Landscape and Ecological Engineering 2022;18(1):45 View
  58. Sadowski I, Khoury B. Nature-based mindfulness-compassion programs using virtual reality for older adults: A narrative literature review. Frontiers in Virtual Reality 2022;3 View
  59. Paul M, Bullock K, Bailenson J. Virtual Reality Behavioral Activation for Adults With Major Depressive Disorder: Feasibility Randomized Controlled Trial. JMIR Mental Health 2022;9(5):e35526 View
  60. de With L, Thammasan N, Poel M. Detecting Fear of Heights Response to a Virtual Reality Environment Using Functional Near-Infrared Spectroscopy. Frontiers in Computer Science 2022;3 View
  61. Pavic K, Vergilino-Perez D, Gricourt T, Chaby L. Because I’m Happy—An Overview on Fostering Positive Emotions Through Virtual Reality. Frontiers in Virtual Reality 2022;3 View
  62. Fang P, Shi S, Menhas R, Laar R, Saeed M. Demographic Characteristics and Digital Platforms for Physical Activity Among the Chinese Residents During the COVID-19 Pandemic: A Mediating Analysis. Journal of Multidisciplinary Healthcare 2022;Volume 15:515 View
  63. Ma J, Zhao D, Xu N, Yang J. The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review. EXPLORE 2023;19(3):310 View
  64. Rosenthal A, Ebrahimi C, Wedemeyer F, Romanczuk-Seiferth N, Beck A. The Treatment of Substance Use Disorders: Recent Developments and New Perspectives. Neuropsychobiology 2022;81(5):451 View
  65. Riches S, Taylor L, Jeyarajaguru P, Veling W, Valmaggia L. Virtual reality and immersive technologies to promote workplace wellbeing: a systematic review. Journal of Mental Health 2024;33(2):253 View
  66. Choi T, Heo S, Choi W, Lee S. Effects of Virtual Reality-Based Rehabilitation Therapy on Pain Intensity in People with Low Back Pain: A Systematic Review and Meta-Analysis. SSRN Electronic Journal 2022 View
  67. Wolffsohn J, Lingham G, Downie L, Huntjens B, Inomata T, Jivraj S, Kobia-Acquah E, Muntz A, Mohamed-Noriega K, Plainis S, Read M, Sayegh R, Singh S, Utheim T, Craig J. TFOS Lifestyle: Impact of the digital environment on the ocular surface. The Ocular Surface 2023;28:213 View
  68. Lundin R, Yeap Y, Menkes D. Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review. JMIR Mental Health 2023;10:e43240 View
  69. Sweileh W. Analysis and mapping of scientific literature on virtual and augmented reality technologies used in the context of mental health disorders (1980 – 2021). The Journal of Mental Health Training, Education and Practice 2023;18(4):288 View
  70. Saiz-Gonzalez P, J. McDonough D, Liu W, Gao Z. Acute Effects of Virtual Reality Exercise on Young Adults’ Blood Pressure and Feelings. International Journal of Mental Health Promotion 2023;25(5):711 View
  71. Siddiqui A, Siddiqui R, Noor S, Saleem M. Smart Interior Designing Application Using VR. International Conference on Recent Academic Studies 2023;1:238 View
  72. Conde D, Balado J, Soilán M, Martínez J, Arias P. LiDAR Data Processing for Digitization of the Castro of Santa Trega and Integration in Unreal Engine 5. International Journal of Architectural Heritage 2023:1 View
  73. Jingili N, Oyelere S, Nyström M, Anyshchenko L. A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression. Frontiers in Digital Health 2023;5 View
  74. Mosyichuk L, Zyhalo E, Shevtsova O, Serdiychenko O, Petishko O. A personified approach to the treatment of vegetative disorders in patients with prevential stomach conditions using Pure Purr complex. GASTROENTEROLOGY 2022;56(1):14 View
  75. Kip H, Buitelaar-Huijsse G, Kouijzer M, Kelders S. From Theory to Implementation in Practice: A Qualitative Case Study of the Implementation of Virtual Reality in Mental Healthcare. Global Implementation Research and Applications 2023;4(1):66 View
  76. Hadi R, Melumad S, Park E. The Metaverse: A new digital frontier for consumer behavior. Journal of Consumer Psychology 2024;34(1):142 View
  77. Ozen I, Yilmaz M, Kartal I. Evaluation of Occupational Safety Courses Given in Undergraduate Departments in Turkey and Investigation of the Effect on Working Life. Sustainability 2023;15(16):12140 View
  78. Sommer J, Reynolds K, Hebbard P, Smith M, Mota N, Mutch W, Maples-Keller J, Roos L, El-Gabalawy R. Preoperative Virtual Reality to Expose Patients With Breast Cancer to the Operating Room Environment: Feasibility and Pilot Case Series Study. JMIR Formative Research 2024;8:e46367 View
  79. Wu S, Chuang C, Liao W, Li C, Shih H. Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study. JMIR Serious Games 2024;12:e44025 View
  80. Benchimol-Elkaim B, Khoury B, Tsimicalis A. Nature-based mindfulness programs using virtual reality to reduce pediatric perioperative anxiety: a narrative review. Frontiers in Pediatrics 2024;12 View
  81. Ghobadi A, Moradpoor H, Sharini H, Khazaie H, Moradpoor P. The effect of virtual reality on reducing patients’ anxiety and pain during dental implant surgery. BMC Oral Health 2024;24(1) View
  82. Yang P. Virtual reality tools to support music students to cope with anxiety and overcome stress. Education and Information Technologies 2024;29(13):16525 View
  83. Zheng L, Li W, Song S, Xiao X, Low S, Zhang Y, Yu X, Peng Y. Effectiveness of Mindfulness-Based Virtual Reality Training on Stress, Anxiety, and Depression among Chinese University Students. Mindfulness 2024;15(4):899 View
  84. Deighan M, Simpson D, Brigden A, Cater K. Perspectives of healthcare professionals on the use of immersive virtual reality in teenage and young adult oncology: a qualitative interview study. BMC Digital Health 2024;2(1) View
  85. Borah P, Irom B, Yoon Joo L, Lee D, Mu D, Vishnevskaya A, Yel E, Price R. VR technology and humanitarian crisis: Political ideology and the intention to donate in the case of the Syrian refugee crisis. New Media & Society 2024 View
  86. Pinto R, Albuquerque S, Vieira de Castro M, Gamito P, Jongenelen I, Levendosky A. Emotional Regulation, Adult Attachment Orientations, and Risk of COVID-19 Infection: Virtual Reality Simulation. COVID 2024;4(7):859 View
  87. Hertwig A, Brandewiede A, Feufel M. Using virtual reality to support the design of work systems in 3P workshops: a use case from the automotive industry. Frontiers in Virtual Reality 2024;5 View
  88. Huang Y, Deng C, Peng M, Hao Y. Experiences and perceptions of palliative care patients receiving virtual reality therapy: a meta-synthesis of qualitative studies. BMC Palliative Care 2024;23(1) View
  89. Fereidooni M, Toni E, Toni E, Ayatollahi H. Application of virtual reality for supportive care in cancer patients: a systematic review. Supportive Care in Cancer 2024;32(9) View
  90. Browning M, Saeidi-Rizi F, McAnirlin O, Yoon H, Pei Y. The Role of Methodological Choices in the Effects of Experimental Exposure to Simulated Natural Landscapes on Human Health and Cognitive Performance: A Systematic Review. Environment and Behavior 2021;53(7):687 View

Books/Policy Documents

  1. Fernández-Álvarez J, Di Lernia D, Riva G. Anxiety Disorders. View
  2. Fernández-Alvarez J, Colombo D, Botella C, García-Palacios A, Riva G. Pervasive Computing Paradigms for Mental Health. View
  3. Muñoz D, Chow K, Wei H. Interactivity and Game Creation. View
  4. Obukhov A, Dedov D, Chebotov N, Nazarova A, Teselkin D. Software Engineering Perspectives in Systems. View
  5. Li Y, Sokhadze E, Luo H, El-Baz A, Elmaghraby A. Modern Approaches to Augmentation of Brain Function. View
  6. Sarkar A, Sanyal G, Majumder S. Artificial Intelligence for a Sustainable Industry 4.0. View
  7. Levin-Zamir D, Bertschi I, McElhinney E, Rowlands G. Handbook of Settings-Based Health Promotion. View
  8. Goh N, Goh T, Lim C, Fung D. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
  9. Pallavicini F, Orena E, Achille F, Stefanini S, Caragnano C, Vuolato C, Pepe A, Ranieri P, di Santo S, Greci L, Fascendini S, Defanti A, Clerici M, Mantovani F. HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. View
  10. Brito D, Oliveira H. Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy. View
  11. Bajaj J, Sahu A. Emerging Advancements for Virtual and Augmented Reality in Healthcare. View
  12. Ibrahim N, Mohd Mahidin E, Mohd Yusof A, Rusli M, Iskandar N, Zaharuddin F, Mahalil I. Advances in Visual Informatics. View
  13. Erskine J, Fauquet-Alekhine P. The Palgrave Handbook of Occupational Stress. View
  14. Liu S. Design, User Experience, and Usability. View
  15. Partesotti E, Castellano G, Manzolli J. ArtsIT, Interactivity and Game Creation. View