Published on in Vol 7, No 3 (2019): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12788, first published .
A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation

A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation

A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation

Authors of this article:

Maja Gorsic1 Author Orcid Image ;   Joshua D Clapp2 Author Orcid Image ;   Ali Darzi1 Author Orcid Image ;   Domen Novak1 Author Orcid Image

Journals

  1. Goršič M, Hlucny S, Novak D. Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game. Games for Health Journal 2020;9(1):31 View
  2. Darzi A, McCrea S, Novak D. User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study. JMIR Serious Games 2021;9(2):e25771 View
  3. Høeg E, Bruun-Pedersen J, Cheary S, Andersen L, Paisa R, Serafin S, Lange B. Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. Virtual Reality 2023;27(1):245 View
  4. Pires M, Almeida A, Gottems L, Mundim G, Oliveira R. Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field. Revista Brasileira de Enfermagem 2022;75(4) View
  5. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  6. Chatterjee I, Goršič M, Clapp J, Novak D. Automatic Estimation of Interpersonal Engagement During Naturalistic Conversation Using Dyadic Physiological Measurements. Frontiers in Neuroscience 2021;15 View
  7. Chatterjee I, Goršič M, Hossain M, Clapp J, Novak V. Automated Classification of Dyadic Conversation Scenarios Using Autonomic Nervous System Responses. IEEE Transactions on Affective Computing 2023;14(4):3388 View
  8. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
  9. Yang J, Bednarski S, Bullock A, Harrap R, MacDonald Z, Moore A, Graham T. Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality. Frontiers in Virtual Reality 2024;5 View