Published on in Vol 8, No 1 (2020): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16003, first published .
Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study

Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study

Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study

Authors of this article:

Kevin Glover 1 Author Orcid Image ;   Alec Bodzin 1 Author Orcid Image

Journals

  1. Boada I, Rodriguez Benitez A, Thió-Henestrosa S, Soler J. A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study. JMIR Serious Games 2020;8(3):e16655 View
  2. Glover K, Bodzin A. Learner-centric Design of a Hand Hygiene Serious Simulation Game for Grade 12 Emerging Health Professional Students. TechTrends 2021;65(3):379 View
  3. Powers F, Moore R. When Failure Is an Option: a Scoping Review of Failure States in Game-Based Learning. TechTrends 2021;65(4):615 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Faure-Carvallo A, Calderón-Garrido D, Gustems-Carnicer J. Gamificación Digital en la Educación Secundaria. Revista Latina de Comunicación Social 2022;(80):137 View
  6. Eshuis S, Pozzebon K, Allen A, Kannis-Dymand L. Player Experience and Enjoyment: A Preliminary Examination of Differences in Video Game Genre. Simulation & Gaming 2023;54(2):209 View