Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13190, first published
.
Journals
- Aberšek B. THE TRANSFORMATION OF "ARTIFICIAL" SCIENCE INTO ARTIFICIAL INTELLIGENCE: 50 YEARS LATER. Journal of Baltic Science Education 2020;19(3):340 View
- Cencelj Z, Aberšek B, Flogie A, Kordigel Aberšek M. METACOGNITIVE MODEL FOR DEVELOPING SCIENCE, TECHNOLOGY AND ENGINEERING FUNCTIONAL LITERACY. Journal of Baltic Science Education 2020;19(2):220 View
- Cui X, Ding N, Jiang N, Li H, Wen D. Preliminary study of the relationship between career choice motivation and understanding of professionalism in newly enrolled medical students in China: a cross-sectional study. BMJ Open 2021;11(2):e041860 View
- Yildirim O, Surer E. Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study. JMIR Serious Games 2021;9(2):e25997 View
- DAWI N, KUCA K, KREJCAR O, NAMAZI H. COMPLEXITY AND MEMORY-BASED COMPARISON OF THE BRAIN ACTIVITY BETWEEN ADHD AND HEALTHY SUBJECTS WHILE PLAYING A SERIOUS GAME. Fractals 2021;29(05):2150202 View
- Ahufinger S, Herrero-Martín P. Alien Attack: A Non-Pharmaceutical Complement for ADHD Treatment. Entropy 2021;23(10):1321 View
- Tlili A, Denden M, Duan A, Padilla-Zea N, Huang R, Sun T, Burgos D. Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective. Frontiers in Psychology 2022;12 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- YAMAN H. A Thematic Review of Studies on Specific Learning Disabilities in Science Education. Participatory Educational Research 2023;10(2):124 View
- Vacca R, Augello A, Gallo L, Caggianese G, Malizia V, La Grutta S, Murero M, Valenti D, Tullo A, Balech B, Marzano F, Ghezzo A, Tancredi G, Turchetta A, Riccio M, Bravaccio C, Scala I. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders. Neuroscience & Biobehavioral Reviews 2023;149:105156 View
- Vass C, Boeri M, Shields G, Seo J. Making Use of Technology to Improve Stated Preference Studies. The Patient - Patient-Centered Outcomes Research 2024;17(5):483 View
- Sánchez Castro S, Pascual Sevillano M, Fombona Cadavieco J. Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk. Technology, Knowledge and Learning 2024;29(3):1551 View
- Bhushan S, Arunkumar S, Eisa T, Nasser M, Singh A, Kumar P. AI-Enhanced Dyscalculia Screening: A Survey of Methods and Applications for Children. Diagnostics 2024;14(13):1441 View
- Almuaqel I. Special Needs, Special Efforts: Learners With Intellectual Disabilities and Sustainable Development Goals (SDGs). IEEE Transactions on Engineering Management 2024;71:13469 View
- Brecl J, Kordigel Aberšek M, Čampelj B, Flogie A. STEAM LEARNING AS A BASE FOR DEVELOPING COMMUNICATION SKILLS IN INCLUSIVE SCHOOLS. Journal of Baltic Science Education 2024;23(5):854 View
Books/Policy Documents
- Bondareva L, Potemkina T. Multimodality, Digitalization and Cognitivity in Communication and Pedagogy. View
- Terzieva V, Ilchev S, Ivanova T, Todorova K, Savov T. Handbook of Research on Advancing Equity and Inclusion Through Educational Technology. View
- Sivasankari R, Sindhu S, Dhilipan J, Vijayalakshmi N. Handbook of Research on Decision-Making Capabilities Improvement With Serious Games. View