Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21123, first published .
Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial

Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial

Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial

Journals

  1. Pires M, Almeida A, Gottems L, Mundim G, Oliveira R. Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field. Revista Brasileira de Enfermagem 2022;75(4) View
  2. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  3. Zeng M, Cai Y, Cao J, He Q, Wang X, Lu Y, Liang H, Xu D, Liao J. The Agreement Between Virtual Patient and Unannounced Standardized Patient Assessments in Evaluating Primary Health Care Quality: Multicenter, Cross-sectional Pilot Study in 7 Provinces of China. Journal of Medical Internet Research 2022;24(12):e40082 View
  4. Mahoney B, Luebbert E. Updates on Simulation in Obstetrical Anesthesiology Through the COVID-19 Pandemic. Anesthesiology Clinics 2021;39(4):649 View
  5. Cleveley B, Hatheway-Dial K, Wahl L, Peutz J. Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies. Simulation & Gaming 2022;53(6):645 View
  6. Minrui Z, Yiyuan C, Jin C, Qianyu H, Xiaohui W, Yun L, Huijuan L, Xu D, Liao J. The Agreement Between Virtual Patients and Unannounced Standardized Patients in Evaluating Primary Healthcare Quality: A Multicentred, Cross-Sectional Study in Seven Provinces of China. SSRN Electronic Journal 2022 View
  7. Stefan H, Mortimer M, Horan B. Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review. Virtual Reality 2023;27(4):2839 View
  8. Aksoy M, Özkan A, Kitapcioglu D, Usseli T. Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games 2023;11:e46964 View
  9. Mahajan A, Hawkins A. Current Implementation Outcomes of Digital Surgical Simulation in Low- and Middle-Income Countries: Scoping Review. JMIR Medical Education 2023;9:e23287 View
  10. Lee L, Wei X, Chui K, Cheung S, Wang F, Fung Y, Lu A, Hui Y, Hao T, U L, Wu N. A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?. Electronics 2024;13(5):890 View
  11. Bijl A, Veldkamp B, Wools S, de Klerk S. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Educational technology research and development 2024 View