Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19765, first published
.

Journals
- Trendowski T. Escape Rooms in Health Education. Journal of Physical Education, Recreation & Dance 2022;93(7):47 View
- Brunet M, Hagafors M, Heiden L, Tarrade L. Co-construction du terrain commun et transmission des savoirs en situation d’interaction : etude sur un corpus d’escape game anglais. SHS Web of Conferences 2022;146:04002 View
- Veldmeijer L, Terlouw G, Veer J, van Os J, Boonstra N. Design for mental health: can design promote human-centred diagnostics?. Design for Health 2023;7(1):5 View
- Cheak-Zamora N, Odunleye O. Stress and Coping in Autistic Young Adults. Autism in Adulthood 2022;4(3):193 View
- Veldmeijer L, Terlouw G, van ’t Veer J, Kuipers D. Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design. Design for Health 2022;6(1):44 View
- Saiger M, Deterding S, Gega L. Children and Young People’s Involvement in Designing Applied Games: Scoping Review. JMIR Serious Games 2023;11:e42680 View
- Vacca R, Augello A, Gallo L, Caggianese G, Malizia V, La Grutta S, Murero M, Valenti D, Tullo A, Balech B, Marzano F, Ghezzo A, Tancredi G, Turchetta A, Riccio M, Bravaccio C, Scala I. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders. Neuroscience & Biobehavioral Reviews 2023;149:105156 View
- López-Bouzas N, del Moral-Pérez M. Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research. Review Journal of Autism and Developmental Disorders 2023 View
- Farkas K, Pesthy O, Janacsek K, Németh D. Interpersonal Distance Theory of Autism and Its Implication for Cognitive Assessment, Therapy, and Daily Life. Perspectives on Psychological Science 2024;19(1):126 View
- Veldmeijer L, Terlouw G, Van Os J, Van Dijk O, Van 't Veer J, Boonstra N. The Involvement of Service Users and People With Lived Experience in Mental Health Care Innovation Through Design: Systematic Review. JMIR Mental Health 2023;10:e46590 View
- Mitsea E, Drigas A, Skianis C. VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence. Education Sciences 2023;13(7):639 View
- Lee I, Hsu H. Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD. Interactive Learning Environments 2024;32(10):6346 View
- LÓPEZ-BOUZAS N, PÉREZ M, FERNÁNDEZ J. ESTIMULANDO LA COMPETENCIA COMUNICATIVA EN ALUMNADO CON TEA A PARTIR DE UN ENTORNO GAMIFICADO AUMENTADO1. Revista Brasileira de Educação Especial 2023;29 View
- López-Bouzas N, del Moral-Pérez M, Castañeda-Fernández J. Communicative competence in students with ASD: Interaction and immersion in a Gamified Augmented Environment. Education and Information Technologies 2024;29(11):13175 View
- Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games 2024;12:e54193 View
- Honorato N, Soltiyeva A, Oliveira W, Delabrida S, Hamari J, Alimanova M. Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap. Smart Learning Environments 2024;11(1) View
- Veldmeijer L, Terlouw G, van Os J, te Meerman S, van ‘t Veer J, Boonstra N. From diagnosis to dialogue – reconsidering the DSM as a conversation piece in mental health care: a hypothesis and theory. Frontiers in Psychiatry 2024;15 View
- López-Bouzas N, del Moral-Pérez M, Castañeda-Fernández J. Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment. International Journal of Child-Computer Interaction 2024;42:100683 View
- Kakos N, Lufler R, Cyr B, Zwirner C, Hurley E, Heinrich C, Wilson A. Unlocking knowledge: a meta-analysis assessing the efficacy of educational escape rooms in health sciences education. Advances in Health Sciences Education 2024 View
- Walsh O, Linehan C, Ryan C. Is there evidence that playing games promotes social skills training for autistic children and youth?. Autism 2024 View
- Chaidi I, Pergantis P, Drigas A, Karagiannidis C. Gaming Platforms for People with ASD. Journal of Intelligence 2024;12(12):122 View
- Manitsa I, Livanou M, Burnett Heyes S, Barlow-Brown F, Gardia N, Siegfried O, Clarke Z, Coelho H, De Caro A, Huang T. The development of Vi-Connect: An educational game for the social inclusion at school of students with vision impairment. PLOS ONE 2024;19(12):e0306805 View
- Montel C, Cartiaux B, Mogicato G. Evaluation of the effectiveness of a digital escape room for learning veterinary anatomy. Anatomical Sciences Education 2025;18(2):130 View
- Lan L, Li K, Li D. Exploring the application of AI in the education of children with autism: a public health perspective. Frontiers in Psychiatry 2025;15 View
- Khera S, Wai A, Ford C, Yoo A, Joe D, Oyoyo U. Implementing an Escape Room for Clinical Skills Practice in a Paediatrics Clerkship. The Clinical Teacher 2025;22(2) View
Books/Policy Documents
- Stone B, Saggers B. International Encyclopedia of Education(Fourth Edition). View
- Glumbić N, Đorđević M, Brojčin B. Digital Inclusion of Individuals with Autism Spectrum Disorder. View
- Keates N, Waldock K. Transforming Education for Personalized Learning. View
- López-Bouzas N, Pérez M, Fernández J. Digital Pedagogy in Early Childhood Language Development. View
- . Digital Escape Room Designs in Education. View
- . Digital Escape Room Designs in Education. View