Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/21303, first published
.

Journals
- Darville-Sanders G, Burns J, Chavanduka T, Anderson-Lewis C. The Male Domain-Digital Game-Based Learning for Human Papillomavirus Vaccination Among Young Males. Games for Health Journal 2022;11(5):312 View
- Sanchez Antelo V, Szwarc L, Paolino M, Saimovici D, Massaccesi S, Viswanath K, Arrossi S. A Counseling Mobile App to Reduce the Psychosocial Impact of Human Papillomavirus Testing: Formative Research Using a User-Centered Design Approach in a Low-Middle-Income Setting in Argentina. JMIR Formative Research 2022;6(1):e32610 View
- Efe H, Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education. Interactive Learning Environments 2024;32(4):1319 View
- Imanishi Y, Kinoshita T, Sakamoto M, Ichimiya M, Mitsunami M, Takahashi T, Shigemi D, Song M, Inaba K. Importance of human papillomavirus vaccination leaflets focusing on the safety profile targeted pediatricians in Japan. Vaccine 2022;40(34):5010 View
- Perrin J, Meeus A, Broseus J, Morieux P, Di Ceglie V, Gravoulet J, D'Aveni M. A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study. JMIR Serious Games 2023;11:e40350 View
- Choi J, Tamí-Maury I, Cuccaro P, Kim S, Markham C. Digital Health Interventions to Improve Adolescent HPV Vaccination: A Systematic Review. Vaccines 2023;11(2):249 View
- Takahashi T, Kinoshita T, Shigemi D, Imanishi Y, Sakamoto M, Ichimiya M, Mitsunami M, Song M, Inaba K. Effect of information awareness on attitudes toward human papillomavirus vaccination intentions in Japan. Vaccine: X 2025;22:100599 View
- Burns J, Sweet-Jemmott L, Darbes L, Talley L, Wilson D, Ploutz-Snyder R, Jemmott J. Exploring condom use intentions among urban Black emerging adult men. Nursing Outlook 2025;73(3):102432 View
- Durmuş Şenyapar H. Social marketing for public health in the digital age: A systematic and exploratory analysis of opportunities, challenges, and strategic directions. ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD) 2025;15(3):1830 View
- Si G, Prue G, Craig S, Anderson T, Mitchell G. Digital Serious Games for Cancer Education and Behavioural Change: A Scoping Review of Evidence Across Patients, Professionals, and the Public. Cancers 2025;17(20):3368 View
Books/Policy Documents
- Wen T, Guo Y. HCI International 2023 Posters. View
Conference Proceedings
- Baranyi R, Isikoglu M, Aigner C, Hoelbling D, Grechenig T. 2024 IEEE International Conference on E-health Networking, Application & Services (HealthCom). Leveraging Serious Game Mechanics to Boost Vaccine Literacy: Insights and Outcomes View
