Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/21900, first published
.
Journals
- Khaleghi A, Aghaei Z, Hosseinnia F. Toward using effective elements in adults’ amblyopia treatment in a virtual reality-based gamified binocular application. Entertainment Computing 2022;43:100504 View
- Barbey F, Farina F, Buick A, Danyeli L, Dyer J, Islam M, Krylova M, Murphy B, Nolan H, Rueda-Delgado L, Walter M, Whelan R. Neuroscience from the comfort of your home: Repeated, self-administered wireless dry EEG measures brain function with high fidelity. Frontiers in Digital Health 2022;4 View
- Gallagher R, Kessler K, Bramham J, Dechant M, Friehs M. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14 View
- Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
- Studer-Luethi B, Toermaenen M, Margelisch K, Hogrefe A, Perrig W. Effects of Working Memory Training on Children’s Memory and Academic Performance: the Role of Training Task Features and Trainee’s Characteristics. Journal of Cognitive Enhancement 2022;6(3):340 View
- Khaleghi A, Aghaei Z, Behnamghader M. Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. Entertainment Computing 2022;42:100482 View
- Sújar A, Martín-Moratinos M, Rodrigo-Yanguas M, Bella-Fernández M, González-Tardón C, Delgado-Gómez D, Blasco-Fontecilla H. Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide. JMIR Serious Games 2022;10(3):e33884 View
- Vermeir J, White M, Johnson D, Crombez G, Van Ryckeghem D. Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Protocol for a Randomized, Double-blind, Placebo-Controlled Trial. JMIR Research Protocols 2022;11(1):e32359 View
- Gallen C, Schachtner J, Anguera-Singla R, Anguera J, Gazzaley A. Influence of game features on attention in adults. Frontiers in Psychology 2023;14 View
- Hu Y, Wei H, Chignell M. Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks. Computers in Human Behavior 2023;149:107952 View
- Lee R, Albertella L, Christensen E, Suo C, Segrave R, Brydevall M, Kirkham R, Liu C, Fontenelle L, Chamberlain S, Rotaru K, Yücel M. A Novel, Expert-Endorsed, Neurocognitive Digital Assessment Tool for Addictive Disorders: Development and Validation Study. Journal of Medical Internet Research 2023;25:e44414 View
- Chen Y, Lan M. A Hierarchical Multi-Dimensional Cognitive Training Program for Preventive Cognitive Decline in Acute Ischemic Stroke Patients: Study Protocol for a Randomized Controlled Trial. Journal of Alzheimer's Disease Reports 2023;7(1):1267 View
- Landowska A, Wilson M, Craven M, Harrington K. Adaptative computerized cognitive training decreases mental workload during working memory precision task. A preliminary fNIRS study.. International Journal of Human-Computer Studies 2023:103206 View
- Keeler J, Listman J, Hite M, Heeger D, Tourula E, Port N, Schlader Z, Grosek S. Arterial oxygen desaturation during moderate hypoxia hinders sensorimotor performance. PLOS ONE 2024;19(2):e0297486 View
- de Jager Loots C, Price G, Barbera M, Neely A, Gavelin H, Lehtisalo J, Ngandu T, Solomon A, Mangialasche F, Kivipelto M. Development of a Cognitive Training Support Programme for prevention of dementia and cognitive decline in at-risk older adults. Frontiers in Dementia 2024;3 View
- Khaleghi A, Narimani A, Aghaei Z, Khorrami Banaraki A, Hassani-Abharian P. A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study. JMIR Serious Games 2024;12:e34535 View
- Pazoki Z, Kheirkhah M, Gharibzadeh S. Cognitive training interventions for substance use disorders: what they really offer?. Frontiers in Public Health 2024;12 View
- Attarha M, Mahncke H, Merzenich M. The Real-World Usability, Feasibility, and Performance Distributions of Deploying a Digital Toolbox of Computerized Assessments to Remotely Evaluate Brain Health: Development and Usability Study. JMIR Formative Research 2024;8:e53623 View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Faisal H, Lim W, Dattagupta A, Lin P, Gupta R, Lai E, Xu J, Wong S, Masud F. Usability and Tolerability of Virtual Reality-Based Cognitive Stimulation in Healthy Elderly Volunteers—A Feasibility Clinical Trial. Games for Health Journal 2024 View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Vermeir J, White M, Johnson D, Crombez G, Van Ryckeghem D. Gamified Web-Delivered Attentional Bias Modification Training for Adults with Chronic Pain: A Randomised, Double-Blind, Placebo-Controlled Trial (Preprint). JMIR Serious Games 2023 View
- Shrivastava S, Bobhate P, Petkar P, Tiwade Y, Badge A. Facilitating Seamless Integration of Game-based Assessments in Medical Education. Contemporary Clinical Dentistry 2024;15(3):217 View
- Nguyen L, Murphy K, Andrews G. Design and development of a gamified cognitive training program targeting executive functions for older adults. Entertainment Computing 2025;52:100892 View
- Baah C, Govender I, Subramaniam P. Enhancing Learning Engagement: A Study on Gamification’s Influence on Motivation and Cognitive Load. Education Sciences 2024;14(10):1115 View
Books/Policy Documents
- Bannister P. Learning With Escape Rooms in Higher Education Online Environments. View
- Garden C, Rivera E. Handbook of Research on the Influence and Effectiveness of Gamification in Education. View
- Yang J, Jiang R, Ding H, Au R, Chen J, Li C, An N. HCI International 2023 – Late Breaking Papers. View
- Behl A, Jayawardena N. Reference Module in Social Sciences. View