Published on in Vol 9, No 2 (2021): Apr-Jun
![Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study](https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 480w,https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 960w,https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 1920w,https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 2500w)
1 KTH Royal Institute of Technology, Södertalje, Sweden
2 BIBA – Bremer Institut für Produktion und Logistik GmbH, Bremen, Germany
3 Bauhaus-Universität Weimar, Weimar, Germany
4 Nuremberg Institute of Technology, Nuremberg, Germany
5 Heriot Watt University, Edinburgh, United Kingdom
6 Succubus Interactive, Nantes, France
7 KTH Royal Institute of Technology, Stockholm, Sweden
*all authors contributed equally