Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25481, first published
.
Journals
- Roba J, Kuppens T, Janssens L, Smeets A, Manshoven S, Struyven K. Serious Games in Secondary Education to Introduce Circular Economy: Experiences With the Game EcoCEO. Frontiers in Sustainability 2021;2 View
- Damek S, Söbke H, Weise F, Reichelt M. Teaching (Meta) Competences for Digital Practice Exemplified by Building Information Modeling Work Processes. Knowledge 2022;2(3):452 View
- Almås H, Pinkow F, Giæver F. Reimagining how to understand learning game experiences: a qualitative and exploratory case study. Smart Learning Environments 2023;10(1) View
- Wang X, Liu Y, Ye J. Blended Teaching Innovation and Social Anxiety: A Case Study at Xinyang Agriculture and Forestry University’s School of Foreign Languages. Journal of the Knowledge Economy 2023;15(3):13574 View
- Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
- Tan J, Tan G, Lian X, Chong D, Rajalingam P, Dalan R, Mogali S. Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods, Open-Label, Superiority Randomized Controlled Trial. JMIR Serious Games 2024;12:e54703 View
Books/Policy Documents
- Baalsrud Hauge J, Söbke H, Duin H, Stefan I, Göbl B. Entertainment Computing – ICEC 2022. View
- Huang Q, Söbke H, Lahmer T. Serious Games. View
- Makri E. Third Congress on Intelligent Systems. View
- Göbl B, Baalsrud Hauge J, Stefan I, Söbke H. Entertainment Computing – ICEC 2023. View
- Baalsrud Hauge J, Kalverkamp M. Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures. View