Published on in Vol 9 , No 2 (2021) :Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25481, first published .
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Journals

  1. Roba J, Kuppens T, Janssens L, Smeets A, Manshoven S, Struyven K. Serious Games in Secondary Education to Introduce Circular Economy: Experiences With the Game EcoCEO. Frontiers in Sustainability 2021;2 View
  2. Damek S, Söbke H, Weise F, Reichelt M. Teaching (Meta) Competences for Digital Practice Exemplified by Building Information Modeling Work Processes. Knowledge 2022;2(3):452 View
  3. Almås H, Pinkow F, Giæver F. Reimagining how to understand learning game experiences: a qualitative and exploratory case study. Smart Learning Environments 2023;10(1) View

Books/Policy Documents

  1. Baalsrud Hauge J, Söbke H, Duin H, Stefan I, Göbl B. Entertainment Computing – ICEC 2022. View
  2. Huang Q, Söbke H, Lahmer T. Serious Games. View
  3. Makri E. Third Congress on Intelligent Systems. View