Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25481, first published .
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study

Journals

  1. Roba J, Kuppens T, Janssens L, Smeets A, Manshoven S, Struyven K. Serious Games in Secondary Education to Introduce Circular Economy: Experiences With the Game EcoCEO. Frontiers in Sustainability 2021;2 View
  2. Damek S, Söbke H, Weise F, Reichelt M. Teaching (Meta) Competences for Digital Practice Exemplified by Building Information Modeling Work Processes. Knowledge 2022;2(3):452 View
  3. Almås H, Pinkow F, Giæver F. Reimagining how to understand learning game experiences: a qualitative and exploratory case study. Smart Learning Environments 2023;10(1) View
  4. Wang X, Liu Y, Ye J. Blended Teaching Innovation and Social Anxiety: A Case Study at Xinyang Agriculture and Forestry University’s School of Foreign Languages. Journal of the Knowledge Economy 2023;15(3):13574 View
  5. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
  6. Tan J, Tan G, Lian X, Chong D, Rajalingam P, Dalan R, Mogali S. Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods, Open-Label, Superiority Randomized Controlled Trial. JMIR Serious Games 2024;12:e54703 View

Books/Policy Documents

  1. Baalsrud Hauge J, Söbke H, Duin H, Stefan I, Göbl B. Entertainment Computing – ICEC 2022. View
  2. Huang Q, Söbke H, Lahmer T. Serious Games. View
  3. Makri E. Third Congress on Intelligent Systems. View
  4. Göbl B, Baalsrud Hauge J, Stefan I, Söbke H. Entertainment Computing – ICEC 2023. View
  5. Baalsrud Hauge J, Kalverkamp M. Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures. View