Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25854, first published .
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal

Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal

Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal

Journals

  1. Torres-Rosas R. Generalidades de la elaboración de la revisión sistemática en acupuntura. Revista Internacional de Acupuntura 2022;16(3):100192 View
  2. Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
  3. Wong J, Ko J, Nam S, Kwok T, Lam S, Cheuk J, Chan M, Lam V, Wong G, Ng Z, Wai A. Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study. JMIR Serious Games 2022;10(3):e35269 View
  4. Levac D. Individual and contextual factors influencing children's effort in pediatric rehabilitation interventions. Developmental Medicine & Child Neurology 2024;66(1):23 View
  5. Ambros-Antemate J, Beristain-Colorado M, Vargas-Treviño M, Gutiérrez-Gutiérrez J, Hernández-Cruz P, Gallegos-Velasco I, Moreno-Rodríguez A. Improving Adherence to Physical Therapy in the Development of Serious Games: Conceptual Framework Design Study. JMIR Formative Research 2023;7:e39838 View
  6. Amorim P, Serra H, Sousa B, Dias P, Castelo-Branco M, Martins H. Chronic stroke survivors’ perspective on the use of serious games to motivate upper limb rehabilitation – a qualitative study. Health Informatics Journal 2023;29(2) View
  7. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
  8. Amorim P, Paiva J, Silva de Lima J, Portugal da Fonseca L, Martins H, Silva P. Lessons learned from investigating patients’ and physiotherapists’ perspectives on the design of a telerehabilitation platform. Disability and Rehabilitation: Assistive Technology 2024;19(6):2377 View
  9. MENEK B, OKTAY D, TARAKCI D. Development of Rehabilitation Software with the Cooperation of Physiotherapists and Engineers: A Shoulder Rehabilitation Pilot Study. Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi 2023;12(4):1950 View
  10. Luckykumar Dwarkadas A, Talasila V, Challa R, K G S. A review of the application of virtual and augmented reality in physical and occupational therapy. Software: Practice and Experience 2024;54(8):1378 View
  11. Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
  12. Reyes-de-Cózar S, Merino-Cajaraville A. FABLE: A New Horizon in Digital Learning and Serious Game Design. Media and Communication 2024;13 View

Books/Policy Documents

  1. Fluet G, Roy D, Llorens R, Bermúdez i Badia S, Deutsch J. Neurorehabilitation Technology. View
  2. Iturrieta J, Yanadel A, Mut V, López N, Perez M. Advances in Bioengineering and Clinical Engineering. View