Published on in Vol 9 , No 2 (2021) :Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/27290, first published
.

Journals
- Bucchiarone A. Gamification and Virtual Reality for Digital Twins Learning and Training: Architecture and Challenges. Virtual Reality & Intelligent Hardware 2022;4(6):471 View
- Henry N, Donkin L, Williams M, Pedersen M. mHealth Technologies for Managing Problematic Pornography Use: Content Analysis. JMIR Formative Research 2022;6(10):e39869 View
- Webb J, Peerbux S, Ang A, Siddiqui S, Sherwani Y, Ahmed M, MacRae H, Puri H, Majeed A, Glasner S. Long-Term Effectiveness of a Clinician-Assisted Digital Cognitive Behavioral Therapy Intervention for Smoking Cessation: Secondary Outcomes From a Randomized Controlled Trial. Nicotine & Tobacco Research 2022;24(11):1763 View
- Bricker J, Levin M, Lappalainen R, Mull K, Sullivan B, Santiago-Torres M. Mechanisms of Smartphone Apps for Cigarette Smoking Cessation: Results of a Serial Mediation Model From the iCanQuit Randomized Trial. JMIR mHealth and uHealth 2021;9(11):e32847 View
- Bustamante L, Romo L. Validation of the French Smoking Cessation Motivation Scale with French Smokers Using a Mobile App for Smoking Cessation. European Journal of Investigation in Health, Psychology and Education 2022;12(8):1179 View
- Bassanelli S, Vasta N, Bucchiarone A, Marconi A. Gamification for behavior change: A scientometric review. Acta Psychologica 2022;228:103657 View
Books/Policy Documents
- Ohn M, Ohn K, Luen N. Handbook of Research on the Influence and Effectiveness of Gamification in Education. View
- Polk D. Cardiovascular Risk Assessment in Primary Prevention. View
- Torres-Toukoumidis A, Vintimilla-León D, De-Santis A, Cárdenas-Tapia J, Mäeots M. Communication and Applied Technologies. View