Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/27290, first published
.
![Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps](https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 480w,https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 960w,https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 1920w,https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 2500w)
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