Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at, first published .
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review

Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review

Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review


  1. Beltran-Alacreu H, Navarro-Fernández G, Godia-Lledó D, Graell-Pasarón L, Ramos-González Á, Raya R, Martin-Pintado Zugasti A, Fernandez-Carnero J. A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study. JMIR Serious Games 2022;10(1):e31404 View
  2. Gandolfi M, Mazzoleni S, Morone G, Iosa M, Galletti F, Smania N. The role of feedback in the robotic-assisted upper limb rehabilitation in people with multiple sclerosis: a systematic review. Expert Review of Medical Devices 2023;20(1):35 View
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  5. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  6. Seo N, Barry A, Ghassemi M, Triandafilou K, Stoykov M, Vidakovic L, Roth E, Kamper D. Use of an EMG-Controlled Game as a Therapeutic Tool to Retrain Hand Muscle Activation Patterns Following Stroke: A Pilot Study. Journal of Neurologic Physical Therapy 2022;46(3):198 View
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  8. Maskeliunas R, Damasevicius R, Paulauskas A, Ceravolo M, Charalambous M, Kambanaros M, Pampoulou E, Barbabella F, Poli A, Carvalho C. Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information 2022;13(12):564 View
  9. Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10 View
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  11. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  12. Maida E, Bresciamorra V, Triassi M, Lanzillo R, Bonavita S, Lavorgna L. Cost-Analysis of Telemedicine Interventions Compared with Traditional Care in the Management of Chronic Neurological Diseases: A Systematic Review. Telemedicine and e-Health 2024;30(2):404 View
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Books/Policy Documents

  1. Rupp R, Wirz M. Neurorehabilitation Technology. View
  2. Zeffiro V, Di Fuccio R, Mazzotta R, Ronni A, Alvaro R, Bulfone G, D’Agostino F. Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 12th International Conference. View