Published on in Vol 9, No 3 (2021): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/26824, first published
.

Journals
- Cunha F, Campos S, Simões-Silva V, Brugada-Ramentol V, Sá-Moura B, Jalali H, Bozorgzadeh A, Trigueiro M. The effect of a virtual reality based intervention on processing speed and working memory in individuals with ADHD—A pilot-study. Frontiers in Virtual Reality 2023;4 View
- Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
- Sújar A, Martín-Moratinos M, Rodrigo-Yanguas M, Bella-Fernández M, González-Tardón C, Delgado-Gómez D, Blasco-Fontecilla H. Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide. JMIR Serious Games 2022;10(3):e33884 View
- Balcombe L, De Leo D. Human-Computer Interaction in Digital Mental Health. Informatics 2022;9(1):14 View
- Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
- Rodrigo-Yanguas M, Martín-Moratinos M, González-Tardón C, Sanchez-Sanchez F, Royuela A, Bella-Fernández M, Blasco-Fontecilla H. Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial. JMIR Serious Games 2023;11:e39874 View
- Delisle-Rodriguez D, de Oliveira H, da Silva J, de Souza M, Bastos T, Nakamura-Palacios E, Frizera-Neto A. Multi-channel EEG-based BCI using regression and classification methods for attention training by serious game. Biomedical Signal Processing and Control 2023;85:104937 View
- Caselles‐Pina L, Sújar A, Quesada‐López A, Delgado‐Gómez D. Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review. Brain and Behavior 2023;13(11) View
- Wong K, Qin J. Effectiveness of Social Virtual Reality Training in Enhancing Social Interaction Skills in Children With Attention-Deficit/Hyperactivity Disorder: Protocol for a Three-Arm Pilot Randomized Controlled Trial. JMIR Research Protocols 2023;12:e48208 View
- Mitsea E, Drigas A, Skianis C. VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence. Education Sciences 2023;13(7):639 View
- Kim S, Jung T, Sohn D, Chae Y, Kim Y, Kang S, Park Y, Chang Y. The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study. JMIR Serious Games 2023;11:e46242 View
- AĞRALI ERMİŞ S, AKYOL G. Satranç Sporcularının Satranç Hakkındaki Görüşleri: Nitel Araştırma. Türkiye Spor Bilimleri Dergisi 2022;6(2):104 View
- Wong K, Zhang B, Qin J. Unlocking Potential: The Development and User-Friendly Evaluation of a Virtual Reality Intervention for Attention-Deficit/Hyperactivity Disorder. Applied System Innovation 2023;6(6):110 View
- Martin-Moratinos M, Bella-Fernández M, Rodrigo-Yanguas M, González-Tardón C, Sújar A, Li C, Wang P, Royuela A, Lopez-Garcia P, Blasco-Fontecilla H. Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial. JMIR Research Protocols 2024;13:e53191 View
- Sergis N, Troussas C, Krouska A, Tzortzi C, Bardis G, Sgouropoulou C. ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder. Computers 2024;13(2):46 View
- Moulaei K, Sharifi H, Bahaadinbeigy K, Dinari F. Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis. BMC Psychiatry 2024;24(1) View
- Doulou A, Drigas A. MULTICULTURAL EDUCATION AND GAMES USING AUGMENTED REALITY IN ADHD. Journal Health and Technology - JHT 2024;3(1):e3150 View
- Machuca-Contreras F, Lepez C, Canova-Barrios C. Influence of virtual reality and augmented reality on mental health. Gamification and Augmented Reality 2024;2:25 View
- Martin-Moratinos M, Bella-Fernández M, Rodrigo-Yanguas M, González-Tardón C, Li C, Wang P, Royuela A, Lopez-Garcia P, Blasco-Fontecilla H. Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial. JMIR Serious Games 2025;13:e59124 View
- Sarai G, Jayaraman P, Tirosh O, Wickramasinghe N. Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review. JMIR Serious Games 2025;13:e57297 View
- Zhang W, Li H, Sheng Y. A Study of the Effects of Virtual Reality-Based Sports Games on Improving Executive and Cognitive Functions in Minors with ADHD—A Meta-Analysis of Randomized Controlled Trials. Behavioral Sciences 2024;14(12):1141 View
- Capobianco M, Puzzo C, Di Matteo C, Costa A, Adriani W. Current virtual reality-based rehabilitation interventions in neuro-developmental disorders at developmental ages. Frontiers in Behavioral Neuroscience 2025;18 View
- Mitsea E, Drigas A, Skianis C. A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training. Electronics 2025;14(4):649 View
- Ding J, Gan F. To choose or not to choose? A study on decision-making for virtual reality intervention in children with ADHD. Humanities and Social Sciences Communications 2025;12(1) View
- Lin J, Chang W. Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children With Attention-Deficit/Hyperactivity Disorder (ADHD): Systematic Literature Review. JMIR Serious Games 2025;13:e60937 View
- Sas M, Fernandes E, Musidlowska M. Personal Health Data in xR Games: Exploring Purpose Limitation in the General Data Protection Regulation and European Health Data Space Regulation. Digital Society 2025;4(2) View
- Yuan P, Chen J, Peng D, Yang Q, Liu B, Lu C. Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis. Frontiers in Neurology 2025;16 View
Books/Policy Documents
Conference Proceedings
- Tölgyesi B, Bakk Á, Barkóczi M, Buri B, Szabó A, Tobai B, Sadie B, Cserjési R, Georgieva I, Roth C. Mensch und Computer 2023. "Virtual reality nature as our next retreat?" View
- Alahmadi T, AlKhuzaim R, AlHelwah M, AlOtaibi A, AlTammami D, AlSaqer D. Proceedings of the 22nd International Web for All Conference. AI and Gamification for Employees with ADHD: A Tool for Enhancing Workplace Focus & Productivity View
- Tazike M, Deldari E, Friedman A, Cafaro F. Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility. "A Double-Edged Sword": Practitioners’ Perspectives on Social VR for ADHD View
