Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27195, first published .
Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach

Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach

Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach

Journals

  1. Tang C, Kwaees T, Accadbled F, Turati M, Green D, Nicolaou N. Surgical techniques in the management of pediatric anterior cruciate ligament tears: Current concepts. Journal of Children's Orthopaedics 2023;17(1):12 View
  2. Alfieri F, da Silva Dias C, de Oliveira N, Battistella L. Gamification in Musculoskeletal Rehabilitation. Current Reviews in Musculoskeletal Medicine 2022;15(6):629 View
  3. Riffitts M, Cook H, McClincy M, Bell K. Evaluation of a Smart Knee Brace for Range of Motion and Velocity Monitoring during Rehabilitation Exercises and an Exergame. Sensors 2022;22(24):9965 View
  4. Tan T, Gatti A, Fan B, Shea K, Sherman S, Uhlrich S, Hicks J, Delp S, Shull P, Chaudhari A. A scoping review of portable sensing for out-of-lab anterior cruciate ligament injury prevention and rehabilitation. npj Digital Medicine 2023;6(1) View