Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28400, first published .
Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial

Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial

Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial

Journals

  1. Kwan R, Lam S, Wang S, Wong A, Shi L, Wong F. Perception of E-health Technology Scale in Chinese Brief (PETS-C Brief): Translation, item reduction, and psychometric testing. DIGITAL HEALTH 2022;8:205520762211260 View
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  3. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  4. Kwan R, Ng F, Lai M, Wong D, Chan S. The effects of Digital Buddy programme on older adults’ mental well-being: study protocol for a multi-centre, cluster randomized controlled trial. Trials 2023;24(1) View
  5. Perra A, Riccardo C, De Lorenzo V, De Marco E, Di Natale L, Kurotschka P, Preti A, Carta M. Fully Immersive Virtual Reality-Based Cognitive Remediation for Adults with Psychosocial Disabilities: A Systematic Scoping Review of Methods Intervention Gaps and Meta-Analysis of Published Effectiveness Studies. International Journal of Environmental Research and Public Health 2023;20(2):1527 View
  6. Tam A, Chan A, Cheung D, Ho L, Tang A, Christensen M, Tse M, Kwan R. The effects of interventions to enhance cognitive and physical functions in older people with cognitive frailty: a systematic review and meta-analysis. European Review of Aging and Physical Activity 2022;19(1) View
  7. Jung J, Lee S. Comparison of Usability and Prefrontal Cortex Activity of Cognitive-Motor Training Programs using Sensor-Based Interactive Systems. Physical Therapy Rehabilitation Science 2022;11(4):571 View
  8. Goumopoulos C, Drakakis E, Gklavakis D. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. Computers 2023;12(3):52 View
  9. Fu Y, Hu Y, Sundstedt V, Forsell Y. Conceptual Design of an Extended Reality Exercise Game for the Elderly. Applied Sciences 2022;12(13):6436 View
  10. Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D, Tuena C. Efficacy and Moderators of Virtual Reality for Cognitive Training in People with Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Journal of Alzheimer's Disease 2022;88(4):1341 View
  11. Li X, Zhang Y, Tian Y, Cheng Q, Gao Y, Gao M. Exercise interventions for older people with cognitive frailty—a scoping review. BMC Geriatrics 2022;22(1) View
  12. Zukowski L, Shaikh F, Haggard A, Hamel R, Kao P. Acute effects of virtual reality treadmill training on gait and cognition in older adults: A randomized controlled trial. PLOS ONE 2022;17(11):e0276989 View
  13. Jung J, Kim Y, Lee S. The Motor-cognitive Training on Cognition and Physical Performance in the Older Adults with Mild Cognition Impairment : A Literature Review. Physical Therapy Rehabilitation Science 2021;10(4):493 View
  14. Spanò B, Lombardi M, De Tollis M, Szczepanska M, Ricci C, Manzo A, Giuli S, Polidori L, Griffini I, Adriano F, Caltagirone C, Annicchiarico R. Effect of Dual-Task Motor-Cognitive Training in Preventing Falls in Vulnerable Elderly Cerebrovascular Patients: A Pilot Study. Brain Sciences 2022;12(2):168 View
  15. KUSHIKATA T. Mechanism and Prevention of Postoperative Delirium. THE JOURNAL OF JAPAN SOCIETY FOR CLINICAL ANESTHESIA 2022;42(5):499 View
  16. Kwan R, Liu J, Lee P, Sin O, Wong J, Fu M, Suen L. The effects of an e-health brisk walking intervention in increasing moderate-to-vigorous physical activity in physically inactive older people with cognitive frailty: study protocol for a randomized controlled trial. Trials 2023;24(1) View
  17. Drazich B, McPherson R, Gorman E, Chan T, Teleb J, Galik E, Resnick B. In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults. Journal of the American Geriatrics Society 2023;71(12):3906 View
  18. Buele J, Palacios-Navarro G. Cognitive-motor interventions based on virtual reality and instrumental activities of daily living (iADL): an overview. Frontiers in Aging Neuroscience 2023;15 View
  19. Zhang Y, Zhou J, Zhang X, Liu J, Li M, Liang J, Gao Y. Management of cognitive frailty: A network meta‐analysis of randomized controlled trials. International Journal of Geriatric Psychiatry 2023;38(9) View
  20. Kwan R, Ng F, Lam L, Yung R, Sin O, Chan S. The effects of therapeutic virtual reality experience to promote mental well-being in older people living with physical disabilities in long-term care facilities. Trials 2023;24(1) View
  21. Wang C, Wang B, Liang J, Niu Z, Lu A. Effects of Multi-Task Mode on Cognition and Lower Limb Function in Frail Older Adults: A Systematic Search and Review. Healthcare 2023;11(23):3012 View
  22. Kwan R, Yeung J, Lee J, Lou V. The association of technology acceptance and physical activity on frailty in older adults during the COVID-19 pandemic period. European Review of Aging and Physical Activity 2023;20(1) View
  23. Catania V, Rundo F, Panerai S, Ferri R. Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review. Bioengineering 2023;11(1):35 View
  24. Ip W, Soar J, James C, Wang Z, Fong K, Chakraborty P. Innovative Virtual Reality (VR) Application for Preventing of Falls among Chinese Older Adults: A Usability and Acceptance Exploratory Study. Human Behavior and Emerging Technologies 2024;2024:1 View
  25. Yu R, Chan A. Effects of player–video game interaction on the mental effort of older adults with the use of electroencephalography and NASA-TLX. Archives of Gerontology and Geriatrics 2024;124:105442 View
  26. Ramalho A, Paulo R, Duarte-Mendes P, Serrano J, Petrica J. Age Unplugged: A Brief Narrative Review on the Intersection of Digital Tools, Sedentary and Physical Activity Behaviors in Community-Dwelling Older Adults. Healthcare 2024;12(9):935 View
  27. Wilson O, Arnold N, Thompson L. Investigating the Effects of Virtual Reality-Based Training on Balance Ability and Balance Confidence in Older Individuals. Applied Sciences 2024;14(11):4581 View
  28. Li Y, Muschalla B. Virtual Reality Mental Health Interventions in Geriatric Care for Functional or Well-being Enhancement – A Scoping Review. Die Rehabilitation 2024 View
  29. Gioia A, Libera T, Burks G, Arena S, Hamel R, Zukowski L. The effect of virtual reality treadmill training on obstacle crossing parameters in older adults. Human Movement Science 2024;96:103247 View