Published on in Vol 9, No 3 (2021): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/28674, first published
.

Journals
- Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
- Jaccard D, Suppan L, Bielser F. Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study. JMIR Serious Games 2021;9(4):e33144 View
- Jaccard D, Bonnier K, Hellström M. How might serious games trigger a transformation in project management education ? Lessons learned from 10 Years of experimentations. Project Leadership and Society 2022;3:100047 View
- Tan A, Koh E, Sankari U, Tang J, Goh C, Tan N. Effects of a serious game on knowledge, attitude and practice in vector control and dengue prevention among adults in primary care: A randomised controlled trial. DIGITAL HEALTH 2022;8:205520762211290 View
- Ishaq K, Rosdi F, Zin N, Abid A. Serious game design model for language learning in the cultural context. Education and Information Technologies 2022;27(7):9317 View
- Olgers T, van Os J, Bouma H, ter Maaten J. The validation of a serious game for teaching ultrasound skills. The Ultrasound Journal 2022;14(1) View
- Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
- Georgiou Y, Hadjichambis A, Paraskeva-Hadjichambi D, Adamou A. “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship. Multimodal Technologies and Interaction 2023;7(8):80 View
- Rodríguez-Roca B, Calatayud E, Gomez-Soria I, Marcén-Román Y, Cuenca-Zaldivar J, Andrade-Gómez E, Subirón-Valera A. Assessing health science students’ gaming experience: a cross-sectional study. Frontiers in Education 2023;8 View
- Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Almeida F, Buzady Z. FLIGBY for graduates' employability enhancement in Computer Engineering. Computer Applications in Engineering Education 2024;32(6) View
- Reyes-de-Cózar S, Merino-Cajaraville A. FABLE: A New Horizon in Digital Learning and Serious Game Design. Media and Communication 2025;13 View
- Obaid I, Farooq M. TechMark: a framework for the development, engagement, and motivation of software teams in IT organizations based on gamification. PeerJ Computer Science 2024;10:e2285 View
- Maxim R, Arnedo-Moreno J. Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review. JMIR Serious Games 2025;13:e54075 View
- Laurent M, Jaccard A, Suppan L, Erriquez E, Good X, Golay E, Jaccard D, Suppan M. HUMAn, a Real-Time Evolutive Patient Model for Major Incident Simulation: Development and Validation Study. JMIR Formative Research 2025;9:e66201 View
- Sun Y, Zhang C. Serious Game Design for Teaching University Students to Address Complexity Issues in the Healthcare Logistics System: Lessons from an Emergency Department Case Study. Systems 2025;13(3):197 View
- Amjad K, Ishaq K, Nawaz N, Rosdi F, Dogar A, Khan F, Liew T. Unlocking Cybersecurity: A Game‐Changing Framework for Training and Awareness—A Systematic Review. Human Behavior and Emerging Technologies 2025;2025(1) View
- Zeiler M, Vögl S, Prinz U, Werner N, Wagner G, Karwautz A, Zeller N, Ackermann L, Waldherr K. Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review. JMIR Mental Health 2025;12:e67418 View
Books/Policy Documents
- Sanchez E, Prior E, Mandran N, Monnier S, Jaccard D. Digitally Transformed Education: Are We There Yet?. View
- Sulaiman N, Zulkifli N, Mohd Azman M, Abdul Kadir T, Ahmad A. Recent Trends of AI Technologies and Virtual Reality. View
- Stampfli C, Schlick S, Witschel H. Perspectives in Business Informatics Research. View
Conference Proceedings
- Caraco S, Fabros M, Lojo N, Fox A. Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 2. Scaffolding Collaborative Software Design with Serious Games View
