Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28674, first published .
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study

The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study

The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study

Journals

  1. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  2. Jaccard D, Suppan L, Bielser F. Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study. JMIR Serious Games 2021;9(4):e33144 View
  3. Jaccard D, Bonnier K, Hellström M. How might serious games trigger a transformation in project management education ? Lessons learned from 10 Years of experimentations. Project Leadership and Society 2022;3:100047 View
  4. Tan A, Koh E, Sankari U, Tang J, Goh C, Tan N. Effects of a serious game on knowledge, attitude and practice in vector control and dengue prevention among adults in primary care: A randomised controlled trial. DIGITAL HEALTH 2022;8:205520762211290 View
  5. Ishaq K, Rosdi F, Zin N, Abid A. Serious game design model for language learning in the cultural context. Education and Information Technologies 2022;27(7):9317 View
  6. Olgers T, van Os J, Bouma H, ter Maaten J. The validation of a serious game for teaching ultrasound skills. The Ultrasound Journal 2022;14(1) View
  7. Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
  8. Georgiou Y, Hadjichambis A, Paraskeva-Hadjichambi D, Adamou A. “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship. Multimodal Technologies and Interaction 2023;7(8):80 View
  9. Rodríguez-Roca B, Calatayud E, Gomez-Soria I, Marcén-Román Y, Cuenca-Zaldivar J, Andrade-Gómez E, Subirón-Valera A. Assessing health science students’ gaming experience: a cross-sectional study. Frontiers in Education 2023;8 View
  10. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
  11. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  12. Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
  13. Almeida F, Buzady Z. FLIGBY for graduates' employability enhancement in Computer Engineering. Computer Applications in Engineering Education 2024;32(6) View
  14. Reyes-de-Cózar S, Merino-Cajaraville A. FABLE: A New Horizon in Digital Learning and Serious Game Design. Media and Communication 2024;13 View
  15. Obaid I, Farooq M. TechMark: a framework for the development, engagement, and motivation of software teams in IT organizations based on gamification. PeerJ Computer Science 2024;10:e2285 View
  16. Maxim I, Arnedo Moreno J. Digital serious game design frameworks: a scoping review on key principles and commonalities (Preprint). JMIR Serious Games 2023 View
  17. Laurent M, Jaccard A, Suppan L, Erriquez E, Good X, Golay E, Jaccard D, Suppan M. HUMAn, a Real-Time Evolutive Patient Model for Major Incident Simulation: Development and Validation Study (Preprint). JMIR Formative Research 2024 View