Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/27848, first published
.
Journals
- Pérez V, Yepes J, Vargas J, Franco J, Escobar N, Betancur L, Sánchez J, Betancur M. Virtual Reality Game for Physical and Emotional Rehabilitation of Landmine Victims. Sensors 2022;22(15):5602 View
- MAROTTA N, CALAFIORE D, CURCI C, LIPPI L, AMMENDOLIA V, FERRARO F, INVERNIZZI M, de SIRE A. Integrating virtual reality and exergaming in cognitive rehabilitation of patients with Parkinson disease: a systematic review of randomized controlled trials. European Journal of Physical and Rehabilitation Medicine 2023;58(6) View
- Tian M, Cai Y, Zhang J. The Impact of Virtual Reality-Based Products on Mild Cognitive Impairment Senior Subjects: An Experimental Study Using Multiple Sources of Data. Applied Sciences 2023;13(4):2372 View
- Giovannini S, Brau F, Galluzzo V, Santagada D, Loreti C, Biscotti L, Laudisio A, Zuccalà G, Bernabei R. Falls among Older Adults: Screening, Identification, Rehabilitation, and Management. Applied Sciences 2022;12(15):7934 View
- Rojo-Ramos J, Castillo-Paredes A, Mendoza-Muñoz M, Adsuar J, Polo-Campos I, Gomez-Paniagua S, Galán-Arroyo C. Children’s Influence on Their Parents’ Satisfaction with Physical Activity in Nature: An Exploratory Study. International Journal of Environmental Research and Public Health 2023;20(6):5093 View
- Manser P, Huber S, Seinsche J, de Bruin E, Giannouli E, Abu Alim M. Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G). PLOS ONE 2023;18(6):e0286556 View
- Tewthanom K, Sukasi S, Lerspalungsanti S, Srisawat F. The potential competency outcome of vigorous brain training game in the elderly: A systematic review. Health Science Reports 2023;6(7) View
- Danousis M, Goumopoulos C. A Machine-Learning-Based Motor and Cognitive Assessment Tool Using In-Game Data from the GAME2AWE Platform. Informatics 2023;10(3):59 View
- Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
- Graves B, Ahmadabadi F. Older Adults: Comparing Traditional Exercise to an Interactive Technology Training. Physical & Occupational Therapy In Geriatrics 2024;42(2):156 View
- Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
- Khalid U, Naeem M, Stasolla F, Syed M, Abbas M, Coronato A. Impact of AI-Powered Solutions in Rehabilitation Process: Recent Improvements and Future Trends. International Journal of General Medicine 2024;Volume 17:943 View
- Stephan A, McVey A, Steele T, Cooper K, Phillips C, Ross L. Older Adults’ Perceptions of Cognitive, Physical, and Exergame Training: A Mixed Methods Investigation of a Four-Armed Randomized Controlled Pilot Trial. Games for Health Journal 2024;13(6):459 View
- Bhattacharya I, Ambetkar D, Patil V, De Sousa A, Karia S. Exergaming as a mental health intervention in the elderly. Journal of Geriatric Mental Health 2022;9(2):66 View
- Li F, Tolessa Negera D, Adnan Zahid Chudhery M, Zhao Q, Gao L. IoT and Motion Recognition-Based Healthcare Rehabilitation Systems (IMRHRS): An Empirical Examination From Physicians’ Perspective Using Stimulus-Organism-Response Theory. IEEE Access 2024;12:142863 View
- Aldakhil A. Investigating the impact of an AI-based play activities intervention on the quality of life of school-aged children with ADHD. Research in Developmental Disabilities 2024;154:104858 View
- Lu H, Wang X, Hu C, Lau C, Tong R. Home-based guidance training system with interactive visual feedback using kinect on stroke survivors with moderate to severe motor impairment. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
- Wong A, Zhang M, Bayuo J, Chow K, Wong S, Wong B, Liu B, Lau D, Kowatsch T. The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial. JMIR Serious Games 2024;12:e57352 View
- Kannan L, Sahu U, Subramaniam S, Mehta N, Kaur T, Hughes S, Bhatt T. Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e56810 View
Books/Policy Documents
- Wang X, Lu H, Lau C, Tong R. Digital Technology in Public Health and Rehabilitation Care. View