Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/28896, first published
.

Journals
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- Chen M, Chen H, Wu Y, Yang R, Guo C, Zhao M, Xin C, Zang S. Development and validation of the Perceived Benefits of Team-Interaction Training Questionnaire (PBTITQ) among undergraduates. BMC Medical Education 2023;23(1) View
- Stewart S, Totka J, Hanrahan K. Ted Lasso and Team Science for Evidence-Based Practice Teamwork. Journal of PeriAnesthesia Nursing 2024;39(1):155 View
- Fitzpatrick M, Anteau M, Isaacson C, Carleen J, Keith B, Thoele B, Bieganek M, Taylor A, Larson D. Low rate of population establishment of a freshwater invertebrate (Gammarus lacustris) in experimental conservation translocations. Restoration Ecology 2024;32(7) View
- Alborzi M, Torabi M. The Impact of Computer Games on the Social Skills of Elementary School Students: A Comprehensive Analysis. Games for Health Journal 2024;13(6):477 View
- Almeida F, Buzady Z. FLIGBY for graduates' employability enhancement in Computer Engineering. Computer Applications in Engineering Education 2024;32(6) View
- Govind K, Sidharth S. Factors Influencing Team Flow: What Can R&D Project Teams in High Technology Organizations Learn from Other Fields? A Systematic Scoping Review. Journal of the Knowledge Economy 2024;16(3):11484 View
- Alwhaibi R, Alotaibi M, Almutairi S, Alkhudhayr J, Alanazi R, Al Jamil H, Aygun Y. Exploring the Relationship Between Video Game Engagement and Creative Thinking in Academic Environments: Cross-Sectional Study. Sustainability 2024;16(20):9104 View
- Adžić S, Tkalec D, Zeko M. XBOX ECONOMICS. SPORT, MEDIA AND BUSINESS 2024;10(2):47 View
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Conference Proceedings
- Godbole H, Debartolo E, Takai S. 2024 ASEE Annual Conference & Exposition Proceedings. Board 366: Relationship Between Team-Building Activities and Capstone Team Performance and Student Experience View
- Mandryk R, Frommel J, Johnson D, Karaosmanoglu S, Rogers K. Proceedings of the 4th Annual Symposium on Human-Computer Interaction for Work. Management Strategies for Reducing Boundary and Identity Clashes When Using Discord for Both Working and Gaming View
- Wang Y, Xiong Q, Hu Y, Bian Y, Liu J, Lin W, Hong Y, Zhou C, Gai W, Liu S, Yang C. 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Zero-Sum vs. Positive-Sum: Effects of Inter-Team Competition Modes and Haptic Feedback on Team Flow in Multi-Team VR View
