Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29964, first published .
Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study

Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study

Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study

Journals

  1. Robertson M, Swartz M, Christopherson U, Bentley J, Basen-Engquist K, Thompson D, Volpi E, Lyons E. A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women. JMIR Serious Games 2022;10(2):e35511 View
  2. Rüth M, Schmelzer M, Burtniak K, Kaspar K. Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised home environments. Frontiers in Psychology 2023;14 View
  3. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  4. Robertson M, Swartz M, Basen-Engquist K, Li Y, Jennings K, Thompson D, Baranowski T, Volpi E, Lyons E. A social media game to increase physical activity among older adult women: protocol of a randomized controlled trial to evaluate CHALLENGE. BMC Public Health 2024;24(1) View