Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30366, first published .
Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study

Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study

Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study

Journals

  1. Stemick J, Kurth J, Saur T. Gesteigerte Therapiemotivation durch innovative Virtual-Reality-Therapie. Nervenheilkunde 2022;41(10):681 View
  2. Phan P, Mitragotri S, Zhao Z. Digital therapeutics in the clinic. Bioengineering & Translational Medicine 2023;8(4) View
  3. Wiskerke E, Kool J, Hilfiker R, Sattelmayer M, Verheyden G. Neurorehabilitation including Virtual-Reality-Based Balance Therapy: Factors Associated with Training Response. Brain Sciences 2024;14(3):263 View
  4. Lu H, Wang X, Hu C, Lau C, Tong R. Home-based guidance training system with interactive visual feedback using kinect on stroke survivors with moderate to severe motor impairment. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View