Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/30366, first published
.
![Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study](https://asset.jmir.pub/assets/8c0967187ebe36f35c309a36ffcd1d55.png 480w,https://asset.jmir.pub/assets/8c0967187ebe36f35c309a36ffcd1d55.png 960w,https://asset.jmir.pub/assets/8c0967187ebe36f35c309a36ffcd1d55.png 1920w,https://asset.jmir.pub/assets/8c0967187ebe36f35c309a36ffcd1d55.png 2500w)
Journals
- Stemick J, Kurth J, Saur T. Gesteigerte Therapiemotivation durch innovative Virtual-Reality-Therapie. Nervenheilkunde 2022;41(10):681 View
- Phan P, Mitragotri S, Zhao Z. Digital therapeutics in the clinic. Bioengineering & Translational Medicine 2023;8(4) View
- Wiskerke E, Kool J, Hilfiker R, Sattelmayer M, Verheyden G. Neurorehabilitation including Virtual-Reality-Based Balance Therapy: Factors Associated with Training Response. Brain Sciences 2024;14(3):263 View