Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32117, first published .
Immersive Virtual Reality–Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study

Immersive Virtual Reality–Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study

Immersive Virtual Reality–Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study

Journals

  1. Kim Y, Hong S, Choi M. Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2022;24(9):e37753 View
  2. Eun S, Kim E, Kim J, Kim H. Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study. Journal of Environmental and Public Health 2022;2022(1) View
  3. Specht J, Stegmann B, Gross H, Krakow K. Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial. JMIR Serious Games 2023;11:e45816 View
  4. Drazich B, McPherson R, Gorman E, Chan T, Teleb J, Galik E, Resnick B. In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults. Journal of the American Geriatrics Society 2023;71(12):3906 View
  5. Hwang C, Feng J. Using 3D virtual fitting room stimuli to enhance older adults' spatial visualization skills. Family and Consumer Sciences Research Journal 2023;52(1):5 View
  6. Buele J, Varela-Aldás J, Palacios-Navarro G. Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  7. Catania V, Rundo F, Panerai S, Ferri R. Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review. Bioengineering 2023;11(1):35 View
  8. Moulaei K, Sharifi H, Bahaadinbeigy K, Dinari F. Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis. BMC Psychiatry 2024;24(1) View
  9. Atay E, Bahadır Yılmaz E, Atay M. Analysis of dementia research trends in nursing using text mining approach. Psychogeriatrics 2024;24(3):675 View
  10. Ros-Nebot B, Rodiera-Olivé J, Verdera-Roig M, Tril-Queralt C, Pradas-Abadía A, Julián-González S, Falcó-Pegueroles A. Cognitive Training to Reduce Memory Disturbance Associated With Postoperative Cognitive Impairment After Elective Noncardiac Surgery: An Experimental Study. Journal of PeriAnesthesia Nursing 2024;39(4):558 View
  11. Li Y, Muschalla B. Virtual Reality Mental Health Interventions in Geriatric Care for Functional or Well-being Enhancement – A Scoping Review. Die Rehabilitation 2024;63(04):209 View
  12. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  13. Stavropoulou I, Sakellari E, Barbouni A, Notara V. Community-Based Virtual Reality Interventions in Older Adults with Dementia and/or Cognitive Impairment: A Systematic Review. Experimental Aging Research 2025;51(2):162 View
  14. Raghuraman N, Bedford T, Tran N, Haycock N, Wang Y, Colloca L. The Interplay Between Health Disparities and Acceptability of Virtual Reality: A Survey Study. Cyberpsychology, Behavior, and Social Networking 2024;27(12):894 View
  15. Vivas A, Estévez A, Khan I, Roldán-Tapia L, Markelius A, Nielsen S, Lowe R. DigiDOP: A framework for applying digital technology to the Differential Outcomes Procedure (DOP) for cognitive interventions in persons with neurocognitive disorders. Neuroscience & Biobehavioral Reviews 2024;165:105838 View
  16. Wang P, Ali N, Sarker M. A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review. Computers 2024;13(10):262 View
  17. Bang M, Kim M, Kim S, Kim H. Cognitive Training Using Virtual Reality: An Assessment of Usability and Adverse Effects. Archives of Rehabilitation Research and Clinical Translation 2024;6(4):100378 View
  18. Chen I, Wu C, Hu Y, Huang Y. Development and Validation of Virtual Reality Cognitive Training for Older Adults with Mild Cognitive Impairment: Protocol for a Mixed-Methods Program Evaluation Study. Clinical Interventions in Aging 2024;Volume 19:1855 View
  19. Zheng L, Li X, Xu Y, Yang Y, Wan X, Ma X, Yao G, Li G. Effects of Virtual Reality–Based Activities of Daily Living Rehabilitation Training in Older Adults With Cognitive Frailty and Activities of Daily Living Impairments: A Randomized Controlled Trial. Journal of the American Medical Directors Association 2025;26(2):105397 View
  20. Ditton A, Alodan H, Fox C, Evans S, Cross J. Exploring the effectiveness and experiences of people living with dementia interacting with digital interventions: A mixed methods systematic review. Dementia 2025;24(3):506 View
  21. Nacimiento-García E, González-González C, Colombo-Ruano L, Gutiérrez-Vela F. Gamification and Immersive Experiences: A Gamified Approach for Promoting Active Aging. Applied Sciences 2024;14(23):10880 View
  22. Alghadier M, Alharbi T, Almasoud N, Alshalawi A. Active Video Games Using Virtual Reality Influence Cognitive Performance in Sedentary Female University Students: A Randomized Clinical Trial. Life 2024;14(12):1651 View
  23. Monteiro-Junior R. Virtual reality-based interventions for individuals with dementia: A potential further treatment and new perspectives. Journal of Alzheimer’s Disease 2025;105(2):363 View
  24. Chuang I, Abdullahi A, Chen I, Wu Y, Wu C. Effects of immersive leisure-based virtual reality cognitive training on cognitive and physical function in community-based older adults: A randomized controlled trial. DIGITAL HEALTH 2025;11 View
  25. Hewko M, Gagnon Shaigetz V, Smith M, Kohlenberg E, Ahmadi P, Hernandez Hernandez M, Proulx C, Cabral A, Segado M, Chakrabarty T, Choudhury N. Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study. JMIR Serious Games 2025;13:e59514 View
  26. Gao Y, Liu N. Effects of digital technology-based serious games interventions for older adults with mild cognitive impairment: a meta-analysis of randomised controlled trials. Age and Ageing 2025;54(4) View
  27. Buele J, Aviles-Castillo F, Palacios-Navarro G. User Experience in Virtual Reality (VR) Applications for Elderly People with Cognitive Impairment and Dementia: A Scoping Review. Current Alzheimer Research 2024;21(11):765 View
  28. Rodriguez F, Hofbauer L, Reppermund S, Samtani S, Röhr S. Updating risk and protective factors for dementia in older adults. Nature Reviews Psychology 2025;4(5):322 View
  29. Lin X, Xu G, Zhao M, Jiang Y. Efficacy of different digital interventions in patients with mild cognitive impairment or dementia: A systematic review and network meta-analysis. International Journal of Nursing Studies 2025;169:105129 View
  30. ARIAS-ÁLVAREZ G, GUZMÁN-PINCHEIRA C, GONZÁLEZ-GONZÁLEZ D, OSORIO-TORRES W, PECOS-MARTÍN D, GÓMEZ-PULIDO J, CARVAJAL-PARODI C. Effects of immersive virtual reality-based exercise on quality of life, stress, anxiety, depression, and handgrip strength in fibromyalgia: A pilot study. Virtual Reality & Intelligent Hardware 2025;7(3):267 View
  31. Mehrinejad Khotbehsara M, Soar J, Lokuge S, Mehrinejad Khotbehsara E, Ip W. The Potential of Virtual Reality-Based Multisensory Interventions in Enhancing Cognitive Function in Mild Cognitive Impairment: A Systematic Review. Journal of Clinical Medicine 2025;14(15):5475 View
  32. Chuang I, Huang X, Chen I, Wu Y, Wu C. Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study. JMIR Serious Games 2025;13:e66673 View
  33. Eckert M, Radhakrishnan V, Ostermann T, Ehlers J, Hohenberg G. Virtual and Augmented Reality Games in Dementia Care: Systematic and Bibliographic Review. Healthcare 2025;13(16):2013 View
  34. Salvi S, Garg L, Gurupur V. Stage-Wise IoT Solutions for Alzheimer’s Disease: A Systematic Review of Detection, Monitoring, and Assistive Technologies. Sensors 2025;25(17):5252 View
  35. Navarro-Ramos C, Murataya-Gutiérrez J, Acosta-Quiroz C, García-Flores R, Echeverría-Castro S. Effects of Cognitive Training with Virtual Reality in Older Adults: A Systematic Review. Brain Sciences 2025;15(9):910 View
  36. Li A, Li J, Geng Y, Qiang Y, Zhao J. Coordinating Challenge and Engagement: A Cross-Domain Virtual Reality Intervention with Adaptive Difficulty for Cognitive and Physical Enhancement in Cognitively Impaired Older Adults. International Journal of Human–Computer Interaction 2025:1 View
  37. Kim B, Jeong D, Choi Y, Choi Y, Kim H, Han K. Enhancing Mindfulness-Based Cognitive Therapy in a Virtual Reality: A Prospective Interventional Study. Scientific Reports 2025;15(1) View
  38. Hung L, Fu J, Santaella P, Xia R, Mortenson W. Outside in: A Protocol for Qualitative Study of the Implementation of Immersive Technology in Dementia Care. International Journal of Qualitative Methods 2025;24 View
  39. León-Domínguez U. Towards an artificial intelligence clinical decision-support system based on immersive virtual reality for neurocognitive assessment. Ergonomics 2025:1 View
  40. Siow C, Yang Y, Tsai C, Yang W, Hu C, Sung J, Tani J. Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study. JMIR Serious Games 2025;13:e74157 View
  41. Yuan P, Chen J, Peng D, Yang Q, Liu B, Lu C. Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis. Frontiers in Neurology 2025;16 View
  42. Xu J, Zhang W, Liu W. Research Status and Trends in Virtual Reality Technology for the older adults: A Bibliometric and Visual Analysis (Preprint). JMIR Aging 2025 View
  43. Yang Q, Zhu D, Muroi F, Yang H, Chang F, Liu Z. Unpacking the diversity and complexity of roles and participation in virtual reality design for older adults: A systematic review. Computers in Human Behavior Reports 2026;21:100875 View
  44. Li W, Gao W, Lin X. Virtual Reality-Based Cognitive and Physical Interventions in Cognitive Impairment: A Network Meta-Analysis of Immersion Level Effects. Behavioral Sciences 2025;15(12):1610 View
  45. Seivane M, Brenlla M. The Virtual Supermarket Test: A New Tool for Assessing Planning in Adults From Buenos Aires. Assessment 2025 View

Books/Policy Documents

  1. Li W, Chen Y. Human Aspects of IT for the Aged Population. View
  2. Kavner A. Mental Health Virtual Reality. View
  3. Muthmainnah M, Al Yakin A, Ganguli S, Obaid A. Emerging Disruptive Technologies for Society 5.0 in Developing Countries. View
  4. . Non-pharmacological Interventions for Age-Related Neuropsychiatric Disorders. View
  5. Sindhu V, Gajendran S, Feviliya J, Dhivagar R. Proceedings of the Future Technologies Conference (FTC) 2025, Volume 1. View