Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21376, first published .
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants

Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants

Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants

Journals

  1. Lukka L, Karhulahti V, Bergman V, Palva J. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions 2024;35:100706 View
  2. Daniel S, Bishop R, Killner E, Whight A, Lennard S, Howard S, Laugharne R, Shankar R. Serious Games for constipation management for people with intellectual disabilities: A scoping review and narrative synthesis. International Journal of Medical Informatics 2025;196:105832 View
  3. Esbjørn B, Moltke-Aaen F, Schwanz K, Paiva-Salisbury M. An Innovative Approach to Addressing Compassion Fatigue: A Feasibility Study of a Serious Game. Simulation & Gaming 2025;56(6):532 View
  4. Meşe C, Aydemir H, Solak M, Gök M, Bolat Y. Digital Game Designers’ Experiences in Developing Narrative Design Based on Value-Sensitive Design. International Journal of Human–Computer Interaction 2025:1 View
  5. Daniel S, Bishop R, Howard S, Lennard S, Pye S, Laugharne R, James C, Shankar R. Poo Manager: Co‐Designing a Serious Computer Game to Improve Constipation Management Awareness in Carers of People With Intellectual Disabilities. Healthcare Technology Letters 2025;12(1) View

Conference Proceedings

  1. Rodrigues M, de Oliveira T, de Figueiredo D, Neto E, Akao A, de Lima G, Silva V, Karl A. 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH). An Interactive Story Decision-Making Game for Mental Health Awareness View
  2. Martins D, Oliveira A, Zagalo N. 2023 18th Iberian Conference on Information Systems and Technologies (CISTI). Serious Games applied to cases of Depression and Anxiety: A Systematic Review and Meta-analysis View
  3. Wehbe R, Barrera Machuca M, Escobedo L. Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing. Research Methodologies across the Physical - Virtual Reality Spectrum View
  4. de Oliveira T, Rodrigues M. Symposium on Virtual and Augmented Reality. Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform View
  5. Bjørner T, Andersen S, Sommer E, Andersen K, Qvarnstrøm M, Enevoldsen M, Larsson N, Sørensen S. Proceedings of the 2024 International Conference on Information Technology for Social Good. A Serious Game for Promoting Knowledge about Suicidal Thoughts for Students at Higher Education View
  6. Ppali S, Constantinides M, Liarokapis F, Farao J, Anvari S, Yoo M, Altarriba Bertran F, Rodgers S, Han J, Wehbe R, Brereton M, Covaci A. Companion Publication of the 2025 ACM Designing Interactive Systems Conference. Cite Your Well-being First: What Happens When Personal Life, Mental Health, and HCI Research Become Entangled? View
  7. Anvari S. Companion Publication of the 2025 ACM Designing Interactive Systems Conference. Designing Interactive Artifacts for Mental Health Education: A Game-Based Approach using AI as In-game Characters View