Published on in Vol 10, No 2 (2022): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29830, first published
.
Journals
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- Kennard M, Hassan M, Shimizu Y, Suzuki K. Max Well-Being: a modular platform for the gamification of rehabilitation. Frontiers in Robotics and AI 2024;11 View
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- Zhang C, Yu S. The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review. Games for Health Journal 2024;13(4):215 View
- Pratihar S, R. P. S. Feasibility, Safety, and Enjoyment during Wii Balance Board Exergame Training among Individuals with Sub-acute Stroke. Revista de Investigación e Innovación en Ciencias de la Salud 2024;7(1):1 View