Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29830, first published .
Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial

Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial

Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial

Journals

  1. Rojas-Sosa M, Zárate J, de la Rosa-Peña N, Olvera-Gómez J, Rojano-Mejía D, Delgado-García J, Garduño-Espinosa J. Aphasia improvement without logotherapy during motor neurorehabilitation of post-stroke hemiparesis using virtual reality or modified constraint-induced movement therapy: A retrospective cohort. NeuroRehabilitation 2023;53(4):585 View
  2. Bedar K, Bubanovich C, Rosemore J, Radford K, Taylor K. Virtual Reality Intervention and Its Impact on Upper Extremity Function in the Stroke Population: A Scoping Review. Games for Health Journal 2023;12(6):429 View
  3. Ghazavi Dozin S, Mohammad Rahimi N, Aminzadeh R. Wii Fit-Based Biofeedback Rehabilitation Among Post-Stroke Patients: A Systematic Review and Meta-Analysis of Randomized Controlled Trial. Biological Research For Nursing 2024;26(1):5 View
  4. Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
  5. Kennard M, Hassan M, Shimizu Y, Suzuki K. Max Well-Being: a modular platform for the gamification of rehabilitation. Frontiers in Robotics and AI 2024;11 View
  6. Hernandez-Sanchez S, Roses-Conde J, Martinez-Llorens N, Ruiz D, Espejo-Antúnez L, Tomás-Rodríguez I, Toledo-Marhuenda J, Albornoz-Cabello M. EFisioTrack System for Monitoring Therapeutic Exercises in Patients with Shoulder Orthopedic Injuries in a Hospital Setting: A Pilot Feasibility Study. Sensors 2024;24(15):4898 View
  7. Zhang C, Yu S. The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review. Games for Health Journal 2024;13(4):215 View
  8. Pratihar S, R. P. S. Feasibility, Safety, and Enjoyment during Wii Balance Board Exergame Training among Individuals with Sub-acute Stroke. Revista de Investigación e Innovación en Ciencias de la Salud 2024;7(1):1 View
  9. Cela A, Oña E, Jardón A. eJamar: A Novel Exergame Controller for Upper Limb Motor Rehabilitation. Applied Sciences 2024;14(24):11676 View
  10. Tsujishita M. Use of XR Technology for Musculoskeletal Diseases. The Japanese Journal of Rehabilitation Medicine 2024;61(9):819 View
  11. Binyamin-Netser R, Handelzalts S, Goldhamer N, Avni I, Tayer Yeshurun A, Koren Y, Bibas Levy O, Kramer S, Bar Haim S, Shmuelof L. Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study. JMIR Serious Games 2025;13:e56397 View
  12. Carbajal Galarza M, Chinchihualpa Paredes N, Abanto Perez S, Saposnik G, Lazo-Porras M. Effectiveness of technology-based stroke interventions to improve upper limb functioning in low- and middle-income countries: a systematic review and meta-analysis. Topics in Stroke Rehabilitation 2025;32(7):723 View
  13. Villarroel R, García‐Ramos B, González‐Mora J, Modroño C. Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta‐Analysis. Physiotherapy Research International 2025;30(2) View
  14. Zhang J, Liu M, Yue J, Yang J, Xiao Y, Yang J, Cai E. Effects of virtual reality with different modalities on upper limb recovery: a systematic review and network meta-analysis on optimizing stroke rehabilitation. Frontiers in Neurology 2025;16 View
  15. Perez A, Silva M, Macêdo L, Souza M, Cunha N, Rodrigues M. Virtual Reality in the balance and the gait of post-stroke patients – an integrative review. Caderno Pedagógico 2025;22(6):e15879 View
  16. Huang X, Jiang Z, Dai Y, Liu Y, Dai Z, Wang J, Chen L, Wang Z, Wu W, Huang L. Effect of Gamification on Improved Adherence to Inhaled Medications in Chronic Obstructive Pulmonary Disease: Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e65309 View
  17. Cela A, Oña E, Jardón A. Serious Gaming for Upper Limbs Rehabilitation—Game Controllers Features: A Scoping Review. Games for Health Journal 2025;14(4):265 View
  18. Laver K, Lange B, George S, Deutsch J, Saposnik G, Chapman M, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database of Systematic Reviews 2025;2025(6) View
  19. Fuentes-Abolafio I, Martín-San Agustín R, Henriquez-Jurado J, Suso-Martí L, Escriche-Escuder A. Isolated effects of virtual reality training on upper limb motor function in patients with stroke: systematic review and meta-analysis. Disability and Rehabilitation 2025:1 View
  20. Cieślik B. Virtual Reality Exergaming in Outpatient Stroke Rehabilitation: A Scoping Review and Clinician Roadmap. Journal of Clinical Medicine 2025;14(20):7227 View

Conference Proceedings

  1. Gahelot P, Singh G, Chhabra R. 2025 3rd International Conference on Communication, Security, and Artificial Intelligence (ICCSAI). A Review of Virtual Reality-Based Technology for Treatment Upper Limb Rehabilitation View