Published on in Vol 10, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34222, first published .
A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial

A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial

A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial

Journals

  1. Antón-Solanas I, Rodríguez-Roca B, Urcola-Pardo F, Anguas-Gracia A, Satústegui-Dordá P, Echániz-Serrano E, Subirón-Valera A. An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study. Nurse Education Today 2022;118:105527 View
  2. Rodríguez-Rivas M, Cangas A, Martin A, Romo J, Pérez J, Valdebenito S, Cariola L, Onetto J, Hernández B, Ceric F, Cea P, Corrigan P. Reducing Stigma Toward People with Serious Mental Illness Through a Virtual Reality Intervention: A Randomized Controlled Trial. Games for Health Journal 2024;13(1):57 View
  3. Rodríguez-Rivera P, Manzano-León A, Dapía Conde M, Rodríguez-Ferrer J. Unleashing Creativity and Cooperation: A Qualitative Case Study on Designing Digital Breakouts for Social Education Degrees. Societies 2023;13(9):203 View
  4. López-Pernas S. Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis. IEEE Transactions on Learning Technologies 2024;17:711 View
  5. Manzano-León A, Rodríguez-Rivera P, Raposo-Rivas M, Rodríguez-Ferrer J. Digital game-based learning for transgender identity awareness: a qualitative study in Spanish social education degree. Current Psychology 2024;43(20):18065 View
  6. Labrosse D, Vié C, Hajjam H, Tisseron C, Thellier D, Montagni I. An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study. JMIR Serious Games 2024;12:e48545 View
  7. Wong J, Chua J, Chan P, Shorey S. Effectiveness of educational interventions in reducing the stigma of healthcare professionals and healthcare students towards mental illness: A systematic review and meta‐analysis. Journal of Advanced Nursing 2024;80(10):4074 View
  8. González-de la Torre H, Hernández-De Luis M, Mies-Padilla S, Camacho-Bejarano R, Verdú-Soriano J, Rodríguez-Suárez C. Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review. Nursing Reports 2024;14(2):1193 View
  9. Chatzea V, Logothetis I, Kalogiannakis M, Rovithis M, Vidakis N. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. Information 2024;15(7):410 View
  10. Chen Q, Zhao Z, Bao J, Lin J, Li W, Zang Y. Digital empowerment in mental health: A meta-analysis of internet-based interventions for enhancing mental health literacy. International Journal of Clinical and Health Psychology 2024;24(3):100489 View
  11. Zapata M, Ramos-Galarza C, Valencia-Aragón K, Guachi L. Enhancing mathematics learning with 3D augmented reality escape room. International Journal of Educational Research Open 2024;7:100389 View
  12. Arrue M, Suárez N, Ugartemendia-Yerobi M, Babarro I. Let's play and learn: Educational escape room to improve mental health knowledge in undergraduate nursing students. Nurse Education Today 2025;144:106453 View