Published on in Vol 10, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32095, first published
.

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- Sidekerskienė T, Damaševičius R. Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education. Sustainability 2023;15(9):7393 View
- Videnovik M, Madevska Bogdanova A, Trajkovik V. Game-based learning approach in computer science in primary education: A systematic review. Entertainment Computing 2024;48:100616 View
- Videnovik M, Vold T, Kiønig L, Madevska Bogdanova A, Trajkovik V. Game-based learning in computer science education: a scoping literature review. International Journal of STEM Education 2023;10(1) View
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- Meneses A, Poenitz A, Rogel J. Perspectives and Trends in Education and Technology. View