Published on in Vol 10, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32095, first published
.
Journals
- Sidekerskienė T, Damaševičius R. Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education. Sustainability 2023;15(9):7393 View
- Videnovik M, Madevska Bogdanova A, Trajkovik V. Game-based learning approach in computer science in primary education: A systematic review. Entertainment Computing 2024;48:100616 View
- Videnovik M, Vold T, Kiønig L, Madevska Bogdanova A, Trajkovik V. Game-based learning in computer science education: a scoping literature review. International Journal of STEM Education 2023;10(1) View
- ŞAHİN G. Designing a digital escape room game: An experience of a digital learning tool in basic education. Journal of Educational Technology and Online Learning 2023;6(4):925 View
- KOCABATMAZ H, SARAÇOĞLU G. The Effect of Educational Digital Games on Academic Success and Attitude in 3rd Grade Mathematics Class. Participatory Educational Research 2024;11(2):230 View
- Yeflach-Wishkerman V. Perceptions of pre-service teachers while developing a virtual educational escape room (VEER) using online collaborative learning. International Journal of Educational Research 2024;125:102348 View
- Cotoras D, Valenzuela‐Ibaceta F, Salas D, Cárdenas F. Development and assessment of a virtual escape‐room game for teaching industrial bioprocesses. Biochemistry and Molecular Biology Education 2024;52(4):453 View
- Ivanović I. Game-based learning and underachieving students: Replacing the traditional paradigm in Montenegro?. Education and Information Technologies 2024;29(16):21965 View
- He Y, Chen X, Ma H, Zhao R, Zhou H, Yang Y. Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis. Games for Health Journal 2024;13(6):419 View
Books/Policy Documents
- Meneses A, Poenitz A, Rogel J. Perspectives and Trends in Education and Technology. View